Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Minor prim inventory method refactoring | Justin Clarke Casey | 2008-01-07 | 1 | -35/+20 |
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* | Trigger persistence of the scripts in a prim's inventory when that inventory ↵ | Justin Clarke Casey | 2008-01-07 | 1 | -2/+28 |
| | | | | | | | | is changed/updated/deleted (before the trigger only happened if the prim was moved). This is still development code - experimental prim inventory persistence cannot yet be enabled by users. | ||||
* | Refactor Scene.Inventory.RezScript to use newer script starting code | Justin Clarke Casey | 2008-01-07 | 1 | -4/+26 |
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* | Persistent prim inventory phase 5. Restart scripts contained in persisted ↵ | Justin Clarke Casey | 2008-01-07 | 1 | -2/+13 |
| | | | | | | | | prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do. | ||||
* | Factor out inventory code in SceneObjectGroup into seperate class. | Justin Clarke Casey | 2008-01-06 | 1 | -0/+136 |
As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat] |