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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectGroup.Inventory.cs
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2008-09-06
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
Teravus Ovares
1
-5
/
+5
2008-08-18
Formatting cleanup.
Jeff Ames
1
-4
/
+4
2008-07-23
refactor TaskInventoryItem Mask -> Permissions to be consistant with how things
Sean Dague
1
-4
/
+4
2008-07-14
Patch #9147
Melanie Thielker
1
-1
/
+1
2008-07-13
* Actually persist restored archives to the database - wasn't actually doing ...
Justin Clarke Casey
1
-0
/
+17
2008-06-28
Mantis#1616. Applied Melanie's patch. This may or may
Charles Krinke
1
-87
/
+4
2008-06-12
* refactor: For new objects, move attach to backup to occur when adding to a ...
Justin Clarke Casey
1
-0
/
+1
2008-06-04
Mantis#1439. Thank you kindly, Melanie for a patch that
Charles Krinke
1
-0
/
+15
2008-05-28
*Added a Few External Checks relating to scripts including the seperation of ...
mingchen
1
-0
/
+1
2008-05-17
* Tweaked patch mantis 1302 and committing it.
Teravus Ovares
1
-2
/
+2
2008-05-17
Formatting cleanup.
Jeff Ames
1
-5
/
+5
2008-05-16
* Patch from Melanie. Mantis 1294: Fix broken wearables icon display in pri...
Teravus Ovares
1
-1
/
+6
2008-05-16
Formatting cleanup.
Jeff Ames
1
-59
/
+59
2008-05-15
Committing patch from Melanie. 0001290: [PATCH] implement permissions propag...
Teravus Ovares
1
-0
/
+34
2008-05-01
* Minor: Normalise prim inventory log headers
Justin Clarke Casey
1
-8
/
+8
2008-05-01
* Rolled back a few changes.
Adam Frisby
1
-29
/
+30
2008-05-01
* Spring cleaning on Region.Environment.
Adam Frisby
1
-30
/
+29
2008-04-30
* Patch by Melanie. Implements proper objectflags on child objects. Thanks ...
Teravus Ovares
1
-1
/
+1
2008-04-26
* First draft implementation of copying prim inventory items back to agent in...
Justin Clarke Casey
1
-0
/
+7
2008-04-25
* Check in odds and ends which remain as an attempt to get the item propertie...
Justin Clarke Casey
1
-0
/
+5
2008-04-21
* Optimised using statements and namespace references across entire project (...
Adam Frisby
1
-5
/
+3
2008-04-20
* Updates LSL2CS converter
Teravus Ovares
1
-0
/
+2
2008-04-07
Refactor InventoryItemBase to do the following:
Sean Dague
1
-8
/
+8
2008-03-31
* Set Svn Properties eol-style: |337
Teravus Ovares
1
-1
/
+1
2008-03-19
Fixed some comparisons of LLUUIDs to null.
Jeff Ames
1
-2
/
+2
2008-03-18
Formatting cleanup.
Jeff Ames
1
-26
/
+25
2008-02-20
Minor cleanup.
Jeff Ames
1
-1
/
+1
2008-02-10
Clean up logging calls using String.Format explicitly
Jeff Ames
1
-32
/
+32
2008-02-06
* Added the ability to start and stop all scripts in the simulator using the ...
Teravus Ovares
1
-3
/
+7
2008-02-06
* Added Active Scripts to report the number of scripts running to Sim Stats
Teravus Ovares
1
-0
/
+11
2008-02-05
Converted logging to use log4net.
Jeff Ames
1
-32
/
+34
2008-01-21
* Make object persistence more granular by separating prim and prim inventory...
Justin Clarke Casey
1
-22
/
+1
2008-01-18
On reflection, HasGroupChanged is more appropriate
Justin Clarke Casey
1
-3
/
+3
2008-01-18
Change SOP.HasChanged to HasPrimChanged in preparation for further changes
Justin Clarke Casey
1
-3
/
+3
2008-01-16
* Store task inventory when an object is taken into agent inventory
Justin Clarke Casey
1
-9
/
+9
2008-01-11
Fix some warnings under mono.
Jeff Ames
1
-1
/
+1
2008-01-11
* Do database implementation for prim inventory items in mysql
Justin Clarke Casey
1
-0
/
+7
2008-01-11
Switch prim items type representation to use int rather than strings.
Justin Clarke Casey
1
-2
/
+2
2008-01-09
Prim inventory script saving phase 2.
Justin Clarke Casey
1
-3
/
+95
2008-01-07
Minor prim inventory method refactoring
Justin Clarke Casey
1
-35
/
+20
2008-01-07
Trigger persistence of the scripts in a prim's inventory when that inventory ...
Justin Clarke Casey
1
-2
/
+28
2008-01-07
Refactor Scene.Inventory.RezScript to use newer script starting code
Justin Clarke Casey
1
-4
/
+26
2008-01-07
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
1
-2
/
+13
2008-01-06
Factor out inventory code in SceneObjectGroup into seperate class.
Justin Clarke Casey
1
-0
/
+136