| Commit message (Collapse) | Author | Age | Files | Lines |
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linked prim more stable and probably the last obstacle to vehicles physics wise.
* Fixed a bug that caused physics proxies to be scattered when you link an object.
* Single physical prim work exactly the same as before, just linked physical prim will have changed.
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Now silently fails to link prims in different regions.
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a gratuitious asset fetch when region crossing.
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no longer sets everything up properly
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avatar local ID when corssing.
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sold/given prim to become full perm.
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locks.
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* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values').
* Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
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have no entry set, part 1
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Attempt to reinstate the Object Entry flag in parcel settings
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the internals of the permissions module adapter sane
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Attached is a patch which fixes mantis bug 2645 where scripts in child
prims
freeze after being unlinked from the root prim. This got introduced
some time after the 0.6 freeze. Have checked test suites
pass even after nant clean ;-)
http://opensimulator.org/mantis/bug_update_page.php?bug_id=2645
Also removes a redundant ResetIDs call
Regards,
Chris
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SceneGraph to make it more descriptive of its intended function
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