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2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1811/+0
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-03* minor: remove some pointless assignments in SOG.Copy() that had already ↵Justin Clarke Casey1-0/+5
been done by MemberwiseClone()
2009-01-15Eased the locking times of ScenePresences. No locks were removed, just the ↵diva1-3/+12
locking periods changed. * Added an additional lock in GetScenePresences() * Changed ForEachClient to use GetScenePresences() instead of the main ScenePresences dictionary, so that there is no need to lock.
2009-01-07* Slightly increase ScenePresences locking where it's technically required ↵Justin Clarke Casey1-17/+25
in SceneGraph
2009-01-06* Added three new events to SceneGraph:Adam Frisby1-3/+20
- OnObjectCreate - OnObjectDuplicate - OnObjectRemove
2009-01-06* Added a way for the sim stats reporter to say to the scene that the stats ↵Teravus Ovares1-0/+20
are illogical.
2009-01-03* Updates the sim stats module. Cleans out some of the rot.Teravus Ovares1-0/+11
* Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe. * Adds Prototype for ajaxy web content * removed a warning or two.
2008-12-26* Applying Nlin's NINJA Joint patch. v2. Mantis# 2874Teravus Ovares1-0/+17
* Thanks nlin! * To try it out, set ninja joints active in the ODEPhysicsSettings and use the example at: * http://forge.opensimulator.org/gf/download/frsrelease/142/304/demo-playground.tgz. * Don't forget to change the .tgz to .oar and load it with load-oar.
2008-12-21* Fixes linking multiple linksets together. They no longer explodeTeravus Ovares1-0/+3
* Not out of the weeds yet. Rotating the root part with 'edit linked parts' still borks all child part rotations and rotating a selection of child parts with 'edit linked parts' still borks the position/rotation of the child parts selected
2008-12-20Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:Charles Krinke1-1/+3
On a call of llVolumeDetect(1) (or any other number !=0) volume detection is enabled. Together with VD, the phantom flag is set to the GUI. On a call of llVolumeDetect(0), vd detection is switched of again, also the phantom state is removed. On a call to llSetState(STATE_PHANTOM, false) while VD is active, also VD is switched off. The same is true for unchecking the phantom flag via GUI. This allows to take back VD without the need to script just by removing the phantom flag. Things missing in this patch: persistance of the volume-detection flag. This needs more discussion and will be included in another patch soon.
2008-12-14Mantis#2725. Thank you kindly, Diva, for a patch that:Charles Krinke1-11/+14
Adds missing protocol pieces for EstablishAgentCommunication event which allows the client to activate CAPS and the EQ for child agents.
2008-12-07* Tweaks physics so that linked prim are a single body. This will make ↵Teravus Ovares1-0/+4
linked prim more stable and probably the last obstacle to vehicles physics wise. * Fixed a bug that caused physics proxies to be scattered when you link an object. * Single physical prim work exactly the same as before, just linked physical prim will have changed.
2008-11-30Mantis #2716 Null when linking across objects across two regions.idb1-0/+4
Now silently fails to link prims in different regions.
2008-11-29Start scripts in attachments only after a successful attach. ElimininateMelanie Thielker1-0/+4
a gratuitious asset fetch when region crossing.
2008-11-28* simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey1-2/+2
no longer sets everything up properly
2008-11-28Correct wrong inverted logic on settings goupMelanie Thielker1-1/+1
2008-11-28Force regioncrossed prims to get a new LocalID. Reset parent local ID to newMelanie Thielker1-1/+6
avatar local ID when corssing.
2008-11-27Fix permission propagation that was broken some revision back, causingMelanie Thielker1-3/+1
sold/given prim to become full perm.
2008-11-24* Refactored a number of locks into EntityManager to limit the scope of the ↵Adam Frisby1-37/+17
locks.
2008-11-24* Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby1-5/+3
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
2008-11-22Fix build breakMelanie Thielker1-1/+1
2008-11-22Remove a redundant check and add checking for attachments in parcels thatMelanie Thielker1-2/+2
have no entry set, part 1
2008-11-22Mantis #2442Melanie Thielker1-1/+1
Attempt to reinstate the Object Entry flag in parcel settings
2008-11-21Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker1-22/+22
the internals of the permissions module adapter sane
2008-11-20From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague1-1/+0
Attached is a patch which fixes mantis bug 2645 where scripts in child prims freeze after being unlinked from the root prim. This got introduced some time after the 0.6 freeze. Have checked test suites pass even after nant clean ;-) http://opensimulator.org/mantis/bug_update_page.php?bug_id=2645 Also removes a redundant ResetIDs call Regards, Chris
2008-11-12* refactor: as per a recent opensim-dev thread, rename InnerScene to ↵Justin Clarke Casey1-2/+7
SceneGraph to make it more descriptive of its intended function
2008-11-12Add the missing bits that got lost in the prim clamping commit. This shouldMelanie Thielker1-0/+17
actually make it work
2008-11-10* Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey1-1/+3
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors
2008-11-09Script region crossing. This has not user functionality, but lays all theMelanie Thielker1-1/+1
groundwork.
2008-11-07* Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey1-2/+2
* Send prim flags as booleans from LLClientView rather than in the native LL array * Thanks idb
2008-11-07* Stop now unnecessary separate local id allocation for restored objectsJustin Clarke Casey1-7/+0
* remove a debug line I accidentally left in there
2008-11-07Attachments, attachments, and, did I say attachments?Melanie Thielker1-6/+6
Too many fixes to list.
2008-11-06* refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey1-6/+2
2008-11-06- create entries in avatarattachments table when first attaching an object; ↵Mike Mazur1-1/+10
fix issue 2512 - correct attachment offset; fix issue 2513 - thanks Thomas for the patches
2008-11-01* refactor: Convert most non SOP methods to use SOG.IsAttachment rather than ↵Justin Clarke Casey1-3/+3
SOP.IsAttachment
2008-10-29Minor formatting cleanup.Jeff Ames1-1/+1
2008-10-28From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-1/+2
The attached patch fixes the bug where when linking in a new set of prims to an already linked set of objects the prims were placed at the end of the list rather than just after the root prim. ie. link prim order result was different on OpenSim compared to an LL server. This causes a few issues with respect to compatibility of scripts, especially when using llCreateLink.
2008-10-14- move comment about assetID and 'attached' in inventory where it belongsMike Mazur1-2/+0
- objectGroup isn't needed here, just use the passed in argument
2008-10-13* Remove warnings, including one which pointed out a bugJustin Clarke Casey1-1/+1
2008-10-112nd stab at that prim loading nastyMelanie Thielker1-1/+1
2008-10-11Fix Nebadon's WP crash (invalid root part from database null-ref)Melanie Thielker1-0/+3
2008-10-10added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW1-1/+1
for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
2008-10-06Remove an unnecessary perms check. This caused prim movement to be disabledMelanie Thielker1-14/+1
on parcels that had prim entry turned off. This needs to be reintroduced with proper parcel boundary checks.
2008-10-05Update svn properties, minor formatting cleanup.Jeff Ames1-8/+8
2008-10-04* minor: Remove warningJustin Clarke Casey1-1/+1
2008-10-04Cause a request to a different attachment point to taint the attachment soMelanie Thielker1-0/+6
that the attachment point is saved even if nothing else changed
2008-10-04Prevent a new asset being created on every detach of an attachmentMelanie Thielker1-0/+1
2008-10-04Mantis #2330Melanie Thielker1-5/+4
Fixes use of the saved attachment point from asset
2008-10-04Unclutter rezzing methods by removing the ad hoc permissions parameters.Melanie Thielker1-5/+2
Thise were client supplied untrusted values we never used anyway.
2008-10-04Cause "Show in search" to trigger a persistence saveMelanie Thielker1-0/+2