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path: root/OpenSim/Region/Environment/Scenes/SceneGraph.cs (unfollow)
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2008-11-22Fix build breakMelanie Thielker1-1/+1
2008-11-22Remove a redundant check and add checking for attachments in parcels thatMelanie Thielker1-2/+2
have no entry set, part 1
2008-11-22Mantis #2442Melanie Thielker1-1/+1
Attempt to reinstate the Object Entry flag in parcel settings
2008-11-21Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker1-22/+22
the internals of the permissions module adapter sane
2008-11-20From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague1-1/+0
Attached is a patch which fixes mantis bug 2645 where scripts in child prims freeze after being unlinked from the root prim. This got introduced some time after the 0.6 freeze. Have checked test suites pass even after nant clean ;-) http://opensimulator.org/mantis/bug_update_page.php?bug_id=2645 Also removes a redundant ResetIDs call Regards, Chris
2008-11-12* refactor: as per a recent opensim-dev thread, rename InnerScene to ↵Justin Clarke Casey1-2/+7
SceneGraph to make it more descriptive of its intended function
2008-11-12Add the missing bits that got lost in the prim clamping commit. This shouldMelanie Thielker1-0/+17
actually make it work
2008-11-10* Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey1-1/+3
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors
2008-11-09Script region crossing. This has not user functionality, but lays all theMelanie Thielker1-1/+1
groundwork.
2008-11-07* Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey1-2/+2
* Send prim flags as booleans from LLClientView rather than in the native LL array * Thanks idb
2008-11-07* Stop now unnecessary separate local id allocation for restored objectsJustin Clarke Casey1-7/+0
* remove a debug line I accidentally left in there
2008-11-07Attachments, attachments, and, did I say attachments?Melanie Thielker1-6/+6
Too many fixes to list.
2008-11-06* refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey1-6/+2
2008-11-06- create entries in avatarattachments table when first attaching an object; ↵Mike Mazur1-1/+10
fix issue 2512 - correct attachment offset; fix issue 2513 - thanks Thomas for the patches
2008-11-01* refactor: Convert most non SOP methods to use SOG.IsAttachment rather than ↵Justin Clarke Casey1-3/+3
SOP.IsAttachment
2008-10-29Minor formatting cleanup.Jeff Ames1-1/+1
2008-10-28From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-1/+2
The attached patch fixes the bug where when linking in a new set of prims to an already linked set of objects the prims were placed at the end of the list rather than just after the root prim. ie. link prim order result was different on OpenSim compared to an LL server. This causes a few issues with respect to compatibility of scripts, especially when using llCreateLink.
2008-10-14- move comment about assetID and 'attached' in inventory where it belongsMike Mazur1-2/+0
- objectGroup isn't needed here, just use the passed in argument
2008-10-13* Remove warnings, including one which pointed out a bugJustin Clarke Casey1-1/+1
2008-10-112nd stab at that prim loading nastyMelanie Thielker1-1/+1
2008-10-11Fix Nebadon's WP crash (invalid root part from database null-ref)Melanie Thielker1-0/+3
2008-10-10added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW1-1/+1
for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
2008-10-06Remove an unnecessary perms check. This caused prim movement to be disabledMelanie Thielker1-14/+1
on parcels that had prim entry turned off. This needs to be reintroduced with proper parcel boundary checks.
2008-10-05Update svn properties, minor formatting cleanup.Jeff Ames1-8/+8
2008-10-04* minor: Remove warningJustin Clarke Casey1-1/+1
2008-10-04Cause a request to a different attachment point to taint the attachment soMelanie Thielker1-0/+6
that the attachment point is saved even if nothing else changed
2008-10-04Prevent a new asset being created on every detach of an attachmentMelanie Thielker1-0/+1
2008-10-04Mantis #2330Melanie Thielker1-5/+4
Fixes use of the saved attachment point from asset
2008-10-04Unclutter rezzing methods by removing the ad hoc permissions parameters.Melanie Thielker1-5/+2
Thise were client supplied untrusted values we never used anyway.
2008-10-04Cause "Show in search" to trigger a persistence saveMelanie Thielker1-0/+2
2008-10-04Add "Drop" functionality to pie menuMelanie Thielker1-1/+20
2008-10-03Fix: Mantis#2326: Fix: privilege escalation through attach from groundMelanie Thielker1-2/+12
Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of attachments while editing. Fix: Attachments being persisted to database on login. Fix: Attachments being persisted when changed by a script like invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent spurious full updates while editing attachments. Several other fixes
2008-10-03Prevent attachments to be persisted in the destination region when theMelanie Thielker1-0/+4
avatar is not present there.
2008-10-03Mantis #1360Melanie Thielker1-1/+13
Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
2008-10-01Added functions to find prims by nameJohan Berntsson1-0/+26
2008-09-30Add two more default script engine paramsMelanie Thielker1-1/+1
2008-09-26* Patch from JHurlimanTeravus Ovares1-1/+1
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-21Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker1-1/+1
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-12* Patch http://opensimulator.org/mantis/view.php?id=2167Justin Clarke Casey1-0/+16
* Force ClickAction persistence even if other object properties are not edited * Thanks nlin!
2008-09-09Update svn properties, formatting cleanup.Jeff Ames1-2/+2
2008-09-08fix: warnings from libomvDr Scofield1-0/+4
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-59/+58
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-09-06* refactor: Make SOG itself responsible for checking whether it's already ↵Justin Clarke Casey1-12/+3
been deleted on an update request from the regular sweep
2008-09-06* minor: change hard tabs back to spaces in previous commitJustin Clarke Casey1-1/+1
* my excuse is that I hadn't used this monodevelop exe before...
2008-09-06* Fix mantis 2130 - nre occuring sometimes when the regular prim update ↵Justin Clarke Casey1-1/+2
sweep occurs * Fold m_deleted and m_isDeleted together (ugh!)
2008-08-24Selling an object in-place (as original) now works. Builders canMelanie Thielker1-0/+5
now ply their trade. Is that nuts?
2008-08-19Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker1-3/+4
Attachments now save to MySQL. No reattach on login yet.
2008-08-18Formatting cleanup.Jeff Ames1-21/+21
2008-08-15Mantis #1951Melanie Thielker1-0/+2
Trigger a persistence save when only name or description have changed.
2008-08-12* Stop warnings about non existent scene presences/entities being removed on ↵Justin Clarke Casey1-11/+11
client log off * This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed). * However, it should be possible to do much better cleanup on this code in the future