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to have different permissions on inventory and object
edits. This may be needed by the viewer on public grids
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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estate owner user the ability to add and remove estate managers,
and have EM rights outside of that.
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not break trunk.
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Adds handlers for the reclaim land functionality,
plus all needed permissions checks.
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interesting, but successful way to do it.
* This also takes care of a few error situations that were previously never seen.
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runscript into 3 different situations (Rez, start stop)
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Nothing huge, but the new button code for producing
a new script does well, but the script will not allow
for name change once created. It reverts back to new script.
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propagation and script module hooks. Thanks Melanie!
* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
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Thanks Melanie!
* Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript.. and a few more. The functionality in the default module returns true.
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permissions modules. From Melanie. Thanks Melanie!
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*Removed hardcoded permissions checks
*Added permissions checks where needed
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permission module to follow this.
*This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
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