Commit message (Collapse) | Author | Files | Lines | ||
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2007-07-16 | changed to native line ending encoding | Sean Dague | 1 | -82/+82 | |
2007-07-15 | * Added new scripting related events, in particular a new event which is ↵ | Adam Frisby | 1 | -0/+9 | |
triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET | |||||
2007-07-15 | Removed reference to Scene EventManager from primitive. In its place, ↵ | MW | 1 | -10/+0 | |
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp. | |||||
2007-07-14 | *Removed ParcelManager from SceneObject and Primitive and replaced with ↵ | mingchen | 1 | -0/+20 | |
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier | |||||
2007-07-14 | *Added support for prim counting on parcels | mingchen | 1 | -0/+11 | |
**No restrictions yet in place, or total prim count | |||||
2007-07-13 | * Obsoleted ILocalStorage | Adam Frisby | 1 | -0/+11 | |
* Added IRegionDataStore * Added OnBackup event to EventManager | |||||
2007-07-13 | * removed PrimitiveOld and CreatePrimFromObjectAdd | lbsa71 | 1 | -9/+0 | |
2007-07-03 | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 1 | -5/+3 | |
* added some licensing info | |||||
2007-07-01 | Started change to having SceneObject and then that having child Primitives ↵ | MW | 1 | -2/+2 | |
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. | |||||
2007-06-27 | *Moved all the classes into their own file from LLSDHelpers.cs | mingchen | 1 | -0/+0 | |
*Some folder renaming to follow project Name *Updated prebuild.xml | |||||
2007-06-27 | *Some more restructuring/fixing -- should compile, but high chance I forgot ↵ | mingchen | 1 | -1/+1 | |
to add/remove something |