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path: root/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs (unfollow)
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2008-01-15* Mother of all commits:Adam Frisby1-1/+1
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2007-12-27* Optimized usingslbsa711-36/+36
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-20* Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares1-0/+9
banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
2007-12-12* Temporarily sisabled neighbour cache for regions in the ↵Teravus Ovares1-0/+5
SceneCommunicationService * This will fix the grid mode (not seeing regions) issue
2007-12-11added copyright noticesJeff Ames1-1/+29
2007-12-10* Added comments to many methods in the listed files.Teravus Ovares1-4/+19
2007-12-10* More refactoring to prepare for draw distance based agent sim notification.Teravus Ovares1-5/+15
2007-12-10* Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares1-0/+43
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-04keeping opensim safe for children -- made some namespace references less ↵Jeff Ames1-12/+0
explicit
2007-11-29* Added a 50 second restart notify timer that gets reset when new regions ↵Teravus Ovares1-1/+5
come up to give servers that host a lot of sims a long time to start listening.
2007-11-29* Locking on local scope variable does not make sense - every thread will ↵lbsa711-28/+22
have its own * Locking on value, then changing it does not make sense - lock will happen on old reference * Taking a local copy of the shared resource then locking on the copy does not make sense - lock will happen on copy
2007-11-29Changed to doing only 1 request to the grid server from main map. Hopefully ↵Brian McBee1-9/+1
we are not requesting too much in one gulp.
2007-11-29* Fixed about 7 issues with restarting sims and resolved interRegion comms ↵Teravus Ovares1-5/+51
issues. This includes the issue that MW described this morning. There's a lot of little nit picky changes that make a world of difference.
2007-11-28* Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares1-1/+13
to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-27Fixed bug, where the clients in a region weren't told to kill a user's ↵MW1-0/+9
avatar when that user teleported to a different region.
2007-11-27Fixed an event in the events chain in inter-region communications.Teravus Ovares1-2/+29
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
2007-11-26MainMap workaround. Map still does not fill in automatically, but one click ↵Brian McBee1-1/+9
on map should return a decent portion of it.
2007-11-26* Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares1-6/+27
working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
2007-11-25* Added the ability to restart your individual sims from within them using ↵Teravus Ovares1-0/+14
the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares1-0/+18
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
2007-11-16More cleaning up when deleting regions from a instance. NOTE: ↵MW1-1/+1
IGridServices.DeregisterRegion() method needs implementing for grid mode.
2007-11-05Started to cleanup/close down childagent connections when a user teleports. ↵MW1-7/+30
As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
2007-11-05removed duplicated BOMsJeff Ames1-1/+1
2007-11-04Some more refactoringMW1-3/+4
2007-11-04normalized line endingsJeff Ames1-212/+212
2007-11-03First part of Scene refactoring:MW1-0/+212
Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.