Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | * some follow up renaming of members et c. | lbsa71 | 2007-07-09 | 1 | -1/+1 | |
| | ||||||
* | * Introduced ClientManager for great justice. | lbsa71 | 2007-07-09 | 1 | -1/+2 | |
| | ||||||
* | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 2007-07-03 | 1 | -11/+6 | |
| | | | | | * added some licensing info | |||||
* | * removed try-catchall from scene constructor | lbsa71 | 2007-07-01 | 1 | -1/+3 | |
| | | | | | | | * added reference server-side addnewprim prototype to Scene - not implementet yet though. | |||||
* | Started change to having SceneObject and then that having child Primitives ↵ | MW | 2007-07-01 | 1 | -1/+1 | |
| | | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. | |||||
* | Fixed SimpleApp - aka thankgoditssundaycommit | lbsa71 | 2007-07-01 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins | |||||
* | Imported the scripting changes, so now should be up to date with sugilite. | MW | 2007-06-28 | 1 | -1/+0 | |
| | ||||||
* | *Moved all the classes into their own file from LLSDHelpers.cs | mingchen | 2007-06-27 | 1 | -0/+201 | |
*Some folder renaming to follow project Name *Updated prebuild.xml |