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path: root/OpenSim/Region/Environment/Scenes/SceneBase.cs (follow)
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* * Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby2007-07-191-40/+1
| | | | to move to StorageManager.
* * debugged quite a lot of db-related strangeness and various refactoring goofslbsa712007-07-171-31/+24
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* changed to native line ending encodingSean Dague2007-07-161-195/+195
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* Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2007-07-151-1/+0
| | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-131-2/+0
| | | | instead - w00t!
* * some follow up renaming of members et c.lbsa712007-07-091-1/+1
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* * Introduced ClientManager for great justice.lbsa712007-07-091-1/+2
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-11/+6
| | | | | * added some licensing info
* * removed try-catchall from scene constructorlbsa712007-07-011-1/+3
| | | | | | | * added reference server-side addnewprim prototype to Scene - not implementet yet though.
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-1/+1
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-011-1/+1
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-281-1/+0
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* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+201
*Some folder renaming to follow project Name *Updated prebuild.xml