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path: root/OpenSim/Region/Environment/Scenes/SceneBase.cs (unfollow)
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2007-07-19* Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby1-40/+1
to move to StorageManager.
2007-07-17* debugged quite a lot of db-related strangeness and various refactoring goofslbsa711-31/+24
2007-07-16changed to native line ending encodingSean Dague1-195/+195
2007-07-15Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW1-1/+0
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
2007-07-13* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa711-2/+0
instead - w00t!
2007-07-09* some follow up renaming of members et c.lbsa711-1/+1
2007-07-09* Introduced ClientManager for great justice.lbsa711-1/+2
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-11/+6
* added some licensing info
2007-07-01* removed try-catchall from scene constructorlbsa711-1/+3
* added reference server-side addnewprim prototype to Scene - not implementet yet though.
2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW1-1/+1
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-07-01Fixed SimpleApp - aka thankgoditssundaycommitlbsa711-1/+1
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
2007-06-28Imported the scripting changes, so now should be up to date with sugilite. MW1-1/+0
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-0/+0
*Some folder renaming to follow project Name *Updated prebuild.xml
2007-06-27*Moved VersionInfo.cs to its correct place in OpenSim.csprojmingchen1-1/+1
*Added OpenSim.Region.Caps *Updated prebuild.xml and ran prebuild
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-3/+3
to add/remove something