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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
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* * refactor: call AddHttpHandler() directly via CommsManagerJustin Clarke Casey2009-01-061-15/+0
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* * refactor: call AddStreamHandler() directly via CommsManagerJustin Clarke Casey2009-01-061-10/+0
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* * refactor: call AddLLSDHandler directly via CommsManagerJustin Clarke Casey2009-01-061-10/+0
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* * refactor: drop AddXmlRpcHandler() from scene in favour of call via ↵Justin Clarke Casey2009-01-061-5/+0
| | | | CommsManager
* * Added a way for the sim stats reporter to say to the scene that the stats ↵Teravus Ovares2009-01-061-0/+1
| | | | are illogical.
* * Check in login service tests beachheadJustin Clarke Casey2009-01-051-1/+0
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* * Updates the sim stats module. Cleans out some of the rot.Teravus Ovares2009-01-031-39/+39
| | | | | | | * Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe. * Adds Prototype for ajaxy web content * removed a warning or two.
* Split agent updates into two messages: full update and position+camera ↵diva2009-01-031-2/+14
| | | | update. They're both sent over HTTP PUT. The full update is sent on TPs, for now; later it will also be sent on region crossings.
* Allow some values that are set in OpenSim.ini to be set from region configMelanie Thielker2009-01-021-0/+20
| | | | | | XML as well.
* Major changes in interregion communications. This breaks compatibility with ↵diva2009-01-011-5/+16
| | | | | | | | | older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes: - Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination. - SendCloseAgent moved from OGS1 Remoting to RESTComms.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-12-301-4/+4
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* Final part for implementing SendChildAgentDataUpdate with modules. This is ↵diva2008-12-291-12/+29
| | | | the part that uses the modules in Scene and related classes. This commit breaks compatibility of sim-sim SendChildAgentUpdates with older versions of OpenSim.
* * Applying Nlin's NINJA Joint patch. v2. Mantis# 2874Teravus Ovares2008-12-261-2/+165
| | | | | | | | | | * Thanks nlin! * To try it out, set ninja joints active in the ODEPhysicsSettings and use the example at: * http://forge.opensimulator.org/gf/download/frsrelease/142/304/demo-playground.tgz. * Don't forget to change the .tgz to .oar and load it with load-oar.
* * Add a method to allow friendship offers to a logged in client from an ↵Justin Clarke Casey2008-12-231-1/+0
| | | | offline user directly from the server
* * refactor: Make gestures module register its own events tooJustin Clarke Casey2008-12-221-7/+0
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* * Like most other modules, make the sound module register for its event ↵Justin Clarke Casey2008-12-221-4/+0
| | | | directly, rather than needing Scene to know about it
* Removing the region where the agent is in from the list of regions to close ↵diva2008-12-221-3/+6
| | | | child agents.
* * Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares2008-12-211-0/+3
| | | | in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
* This reduces DNS lookups in TPs by a factor of 4. Let's see if this fixes ↵diva2008-12-201-2/+2
| | | | some of the crashes experienced by ppl in Europe connected to OSGrid. If DNS lookup does not resolve, they may experience a substantial increase in "Region not available", but they shouldn't crash.
* * refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey2008-12-191-19/+3
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* * minor: Just some method commentary before turning to another subjectJustin Clarke Casey2008-12-191-2/+10
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* * refactor: move saved named prims to xml2 method out into the serialization ↵Justin Clarke Casey2008-12-191-22/+0
| | | | module
* minor: Remove some serialization module scene wrappersJustin Clarke Casey2008-12-191-28/+0
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* * refactor: remove xml serialization wrappers from SceneJustin Clarke Casey2008-12-191-16/+0
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* * refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey2008-12-191-2/+2
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* * refactor: Remove archiver module scene wrappersJustin Clarke Casey2008-12-191-24/+0
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* * refactor: Move tree code out into a separate moduleJustin Clarke Casey2008-12-191-49/+38
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* * refactor: move gestures code out from Scene into its own moduleJustin Clarke Casey2008-12-181-45/+8
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* * Added "show queues" command that shows throttling queues for all clients.lbsa712008-12-181-1/+1
| | | | | *** This only works for LLCLientView at the moment ***
* * revert r7724 so that PresenceChildStatus() starts throwing NRE's again Justin Clarke Casey2008-12-171-3/+7
| | | | | | * apparantly logout code relies on this happening in certain circumstances. Really, the root issue needs to be investigated.
* Kicking child agents off on the first login after a client crash. The child ↵diva2008-12-171-0/+1
| | | | | | | | agents kickoff was missing from when this is run in grid mode. But, worse, turns out that this whole feature of kicking off the user after a crash was entirely missing from standalone mode.
* * Implement 'Save Object Back to My Inventory'. On the Linden client this ↵Justin Clarke Casey2008-12-171-9/+0
| | | | | | | | | is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
* Avoid sending DisableSimulator event to the root agent upon logout.diva2008-12-161-8/+11
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* Attempt at restoring inventory access after TPs/crossings. RemoveClient in ↵diva2008-12-151-1/+5
| | | | | | | | Scene was being too aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide whether to nix it or not. All other mods in other files are for better debugging messages.
* * minor: Stop presence child status suffering an NRE if the agent uuid given ↵Justin Clarke Casey2008-12-151-6/+5
| | | | is not represent at all
* Bug fix in new child agents management. Thanks DigiDaz for helping identify ↵diva2008-12-151-5/+12
| | | | | | | | | | | this issue. We need to update all child agents whenever the root agent crosses regions. The update now includes child agents in common neighbours. This is so that those get updated with the seeds of the new child agents that are spawned from the receiving region. This also fixes some timing issues. We need to close child agents from the originating region before we update child agents in the receiving region.
* Mantis#2725. Thank you kindly, Diva, for a patch that:Charles Krinke2008-12-141-31/+50
| | | | | | | Adds missing protocol pieces for EstablishAgentCommunication event which allows the client to activate CAPS and the EQ for child agents.
* * refactor: Move inventory handlers out from UserProfileCacheServiceJustin Clarke Casey2008-12-101-7/+7
| | | | | | | | * This means that UserProfileCacheService no longer needs to know about IClientAPI and can leave it to callers to do their own error logging * This is also more consistent with the way that item inventory manipulation is handled * I don't really think Scene.PacketHandlers.cs should be a permanent home for these handlers - this is just for convenience
* Applying diva's revert patch. Reverts closing child agents and makesMelanie Thielker2008-12-101-13/+2
| | | | | | TP more reliable again.
* Change AllowScriptCrossings to be AllowScriptCrossing to match theMelanie Thielker2008-12-061-1/+1
| | | | | | .ini files already out there
* Committing the missing bits to enable script crossing. Disabled by default.Melanie Thielker2008-12-051-1/+80
| | | | | | | | | For a script to successfully cross, both source and destination region must enable the feature. WARNING: Trusting binaries from other sims allows ARBITRARY REMOTE CODE EXECUTION for ANYONE! Please do not use except in ultimate trust scenarios!
* Mantis #2584 (again)Melanie Thielker2008-11-301-1/+14
| | | | | | Next step of diva's TP fixes and HG support
* Fix prim crossings, again.Melanie Thielker2008-11-301-2/+5
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* Update svn properties. Add copyright header. Minor formatting cleanup.Jeff Ames2008-11-301-1/+1
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* Add configuration values for scripted prim region crossingMelanie Thielker2008-11-291-0/+4
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* Finally make attachments stay put. Randomize local ID generation toMelanie Thielker2008-11-291-2/+5
| | | | | | | | | prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids.
* Stop attachments from twisting away. Thismakes attachments phantom, whichMelanie Thielker2008-11-291-0/+1
| | | | | | is the proper way to handle this
* A try to better attachment crossing.Melanie Thielker2008-11-291-50/+59
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* * simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey2008-11-281-8/+7
| | | | no longer sets everything up properly
* * test: Add a wodge of code in order to be able to slightly extend a test to ↵Justin Clarke Casey2008-11-281-2/+2
| | | | | | | | deliver a taken object to a user inventory folder without throwing an exception * test doesn't actually double check for the presence of the item yet