| Commit message (Collapse) | Author | Age | Files | Lines |
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still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc)
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Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
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from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
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stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
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them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.]
The test is to make sure that it hasn't broke grid mode at all.
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standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
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now works, but llSay only outputs to server console.
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subscribe to.
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the root prim of the child group will actually get linked, working on linking the rest now).
Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
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Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
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change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
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PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
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of enabling the new SceneObject classes.
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* fixed 'show users' format bug.
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* passing on NotImplemented from Update()
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* fixed 'users' console command
* minor refactorings
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hooking them up.
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to allow loading of single terrain files for multiple regions.
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/Part2).
Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
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where you could only login once with a given id in standalone mode.
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folder or anything so there is at the moment no way to recover deleted objects.
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* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
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* Other viewers in the sim will see updates no more than once every 5 seconds.
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coords directly.
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server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
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* Added capability to support minimum/maximum terrain limits (from the last 'bake')
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(Thanks Babblefrog)
* Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn)
* Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
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modules (eg "client", "grid", "terrain", "storage", etc)
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the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
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* Added OnShutdown event to EventManager (to be used to perform cleanups, etc)
* Fixed another compiler warning.
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to move to StorageManager.
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* Refactored a lot of m_* and public -> wrappers
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* Still has some weird bug in SimpleApp though.
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*Added missing files (I hope)
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*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment
*Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
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