| Commit message (Collapse) | Author | Age | Files | Lines |
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* Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one
* I don't believe this will cause any problems, but please revert to a separate sequence if it does
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the verb at the front
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* These are assigned when the object is attached to the scene
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scene
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Too many fixes to list.
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on-/offline updates, calling cards for friends.
This adds methods in the DB layer and changes the MessagingServer, so a full
update (incl. UGAIM) is necessary to get it working. Older regions shouldn't
break, nor should older UGAIM break newer regions, but friends/presence will
only work with all concerned parts (UGAIM, source region and destination
region) at this revision (or later).
I added the DB code for MSSQL, too, but couldn't test that.
BEWARE: May contain bugs.
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* set debug scene name on scene registration, rather than within the Scene constructor
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get through after the malformed ones have been sent
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logging messages
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* reinstate debug level log message indicating when a child agent is made a root for future debugging purposes
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a bit faster.
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Also add experimental distance ordering for prims
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Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
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* Implement llGetRegionFPS()
* Thanks idb
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descriptive of what it actually does
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- minor formatting adjustments
- remove some trailing whitespace
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* Implemented a proper update thread
* Removed the UpdateLock Mutex as it's no longer needed because updates can only happen one at a time now.
* This should actually improve performance significantly.. But, see the warning on the next line!
* Warning: If there are deadlocks that the threadpool timer method was hiding, this will expose them for all the nastiness they are.
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- Add support for immediate switching of Music/Media URLs. Radio-scripts should work now.
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* I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs
* There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
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http://opensimulator.org/mantis/view.php?id=2334 since enough time has passed such that servers following head have probably updated
* This patch aims to store look at data when an avatar logs off in grid mode
* However, in my short test it doesn't appear to be working yet - numbers are being stored but they don't look correct
* But this doesn't appear to cause any login problems
* Thanks tyre
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attached. Also make sure that parcel prim counts get updated
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avatar is not present there.
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Thank you, idb, for a patch to implement the packet and plumbing for
the material settings.
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and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client.
* We may instead want to abort and send a "Cannot Rez Here" message?
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out to a separate class
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Fix a UUID vs null comparison.
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Scene. Make the script engines check that the engine name in the
//Engine:language comment is a valid engine and treat it as a normal
comment if it's not.
//DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since
that is it's real internal name. //XEngine: still works
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Check the client dialog box (from top menu) WORLD / REGION ESTATE
/ REGION tab. The client dialog box seems to have a hard limit of
about 32 characters per line available for displaying the region
version number. Our regions are sending a string which is greater
than the limit, causing the client to wrap the text and look ugly.
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ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
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follows show the text "Home position set.". Changed the message accordingly.
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in the cache for the user
* More OGP tweaks to make it play nice in an error condition.
* Still Experimental.
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functionality via the console command "delete-region" and also via
RemoteAdminPlugin.
minor typo fix.
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XEngine fixes: prevent queue overruns, prevent spamming when no key
is down. Release controls when conflicting permissions are requested
or permissions are refused later. Release when prim or script are deleted.
Fixes Scene script instance deletion semantics.
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this locally rather than letting it propogate up the stack
* This will allow other scene objects to persist and stop the exception taking down the whole region server
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