aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * Patch http://opensimulator.org/mantis/view.php?id=2167Justin Clarke Casey2008-09-121-0/+1
| | | | | | | * Force ClickAction persistence even if other object properties are not edited * Thanks nlin!
* * minor: various doc and tidy up, logging increase to make it clearer which ↵Justin Clarke Casey2008-09-121-24/+59
| | | | prim is failing a border crossing
* * minor: Clean up of logging messages to make following the client login ↵Justin Clarke Casey2008-09-071-6/+2
| | | | | | | | process easier * documentation
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-151/+152
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * Fix mantis 2130 - nre occuring sometimes when the regular prim update ↵Justin Clarke Casey2008-09-061-1/+0
| | | | | | | | sweep occurs * Fold m_deleted and m_isDeleted together (ugh!)
* Mantis #2111Melanie Thielker2008-09-031-0/+9
| | | | | | | | | | | | Eliminate gretuitious KillObject packets. KillObject is sent to the viewer for the root part only. Also prevents the full update on deselect that makes a deleted object reappear and stay visible until the background deleter got around to it. We still send 2 KillObject packets for the root prim, that could be avoided only at a cost in reliability. One packet seems an acceptable price to pay for consistency.
* * If a general alert message is sent out, only send it to avatars in the ↵Justin Clarke Casey2008-08-301-4/+6
| | | | | | | | scene (not child agents). * This foxed me in the osgrid meeting last week
* * squash some obvious warningsJustin Clarke Casey2008-08-301-1/+1
| | | | | | | * a couple more remain that preferably the original coders should look at in more detail (obsolete warnings in the ogp module and not overriding warnings in the script engine)
* Mantis#2067. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-291-8/+9
| | | | | | | | | Found that during my ghost-hunt: Add some logging and you see that the counting down happens twice (once at the place that is removed by the patch, and once caused by the actual removal of the root-/child-agent during LLClientView.Close). With the patch applied, I end up with correct numbers, i.e. with 0 roots and 0 children after everyone has logged out.
* Update svn properties, formatting cleanup.Jeff Ames2008-08-281-42/+18
|
* Mantis #2058Melanie Thielker2008-08-271-3/+11
| | | | | | | Remove the physics representation of link set child prims when the link set is deleted.
* * Deal with a WebException thrown if a grid server cannot be contacted for ↵Justin Clarke Casey2008-08-251-0/+2
| | | | region information
* * This commit incorporates the heart of the OpenGridProtocol patch that is ↵Teravus Ovares2008-08-251-0/+34
| | | | | | | | currently on Forge in a nice, friendly modular format. * There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
* Completing the item sale series, this one implements sell contents.Melanie Thielker2008-08-241-0/+8
| | | | | | All item sale modes are now complete.
* Selling a copy of a prim (prim vendor) now works.Melanie Thielker2008-08-241-7/+58
| | | | | | Sack of bolts to go with the nuts?
* Selling an object in-place (as original) now works. Builders canMelanie Thielker2008-08-241-0/+38
| | | | | | now ply their trade. Is that nuts?
* Plumb the data path for all those eye candy values. Saves textureMelanie Thielker2008-08-241-1/+2
| | | | | | | | animation, target omega, looped sound, script access pin, allowed drop state and sale data. Loads it, too. Not all tested. Code: No Nuts. Data: Cannot Guarantee Nut Free.
* Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker2008-08-241-0/+24
| | | | | | | and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
* Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker2008-08-231-1/+1
| | | | | | | | | It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
* Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker2008-08-201-1/+48
| | | | | | | | | | | the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-191-2/+2
|
* Fix region crossings and access to inventory after changing regions withinMelanie Thielker2008-08-191-0/+17
| | | | | | the same simulator
* Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker2008-08-191-2/+3
| | | | | | Attachments now save to MySQL. No reattach on login yet.
* Formatting cleanup.Jeff Ames2008-08-181-41/+41
|
* * Turned on the MapImageModule as opposed to the code in Scene for ↵Teravus Ovares2008-08-171-97/+69
| | | | | | | | | generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface. * Refactored a few things in Scene to make maptile saving easier to understand. * Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future. * If the MapImageModule isn't loaded, default to the code in Scene still.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-171-3/+7
|
* * re-order an operation to check for NaNs in the maptile shadow routine.Teravus Ovares2008-08-161-4/+4
|
* * One more terrain shadow debug helper.Teravus Ovares2008-08-161-15/+29
|
* Mantis#1969. Thank you kindly, Tyre for a patch that:Charles Krinke2008-08-161-15/+26
| | | | | | | Type casting the normalized vector 'lookat' to int results to <0,0,0>. This patch also adds an overload to RequestNeighbourInfo (currently unused) that will come handy for some features I'm working on.
* Mantis#1965. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-161-0/+18
| | | | | | | | | | | | | | | | | | | | | | | Places touched: - Added two events for in-packets to LLCLientView: RegionHandleRequest and ParcelInfoRequest - Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and ParcelInfoReply. - Scene handles the RegionHandleRequest, LandManagementModule the ParcelInfoRequest - Added inter-region request for LandData by RegionHandle and local position. This was implemented as XML-RPC request. The returned LandData isn't complete, it only contains the data necessary for answering the ParcelInfoRequest - Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData handling to LandManagementModule - Added methods for fake parcelID creation and parsing to Util - Fixed missing implementation of interface methods. - Added new file: OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs NOTE: This is part of the patch, too. Due to the many places touched, I would consider this patch as experimental.
* * Fix a rare maptile shading error, terrain difference mod 1 = 0 + abs = oops.Teravus Ovares2008-08-161-36/+13
|
* * Adds Slightly better terrain shading to maptile generation.Teravus Ovares2008-08-161-0/+86
|
* Refactor a lot of direct calls to OGS1 to use the cached version instead.Melanie Thielker2008-08-161-17/+0
| | | | | | | Scripts can now no longer DOS the user server and there are a lot fewer gratuitious lookups of user profile data.
* Fix up master avatar handling for estate owners. Introduces a newMelanie Thielker2008-08-151-0/+17
| | | | | | | | | hierarchical rights structure. MasterAvatar: Owner of the region server (may be null), net gods (users with GodLevel 200), Estate owner (from database). Look at Opensim.ini.example to enable net gods. Estate owner will default to master avatar.
* Update svn properties, formatting cleanup, fix a couple compiler warnings.Jeff Ames2008-08-151-7/+7
|
* From: Richard Alimi <ralimi@us.ibm.com>Dr Scofield2008-08-151-0/+15
| | | | | | | | | | | | | | | | | | The following patch makes some enhancements to loading/saving the Xml2 format. - Add streamed version of functionality for saving prims to Xml2 format. The streamed version (optionally) allows for saving the prims whose positions appear within a particular bounding box. - Expose stream versions of LoadPrimsFromXml2 and SavePrimsToXml2 in the Scene class - Extend loading from Xml2 (the streamed version) to optionally start scripts for the loaded scene objects)
* Refactor: Make the tree creation function take a UUID for the ownerMelanie Thielker2008-08-141-2/+1
| | | | | | Change the tree populator module to supply a sensible value
* Mantis #1946Melanie Thielker2008-08-141-4/+38
| | | | | | | Thank you, HomerHorwitz, for a patch that corrects and improves TP to landmark and home position handling.
* mantis#1927. Thank you kindly, Leaf for a patch that:Charles Krinke2008-08-131-2/+8
| | | | | | Makes progress on fixing scripts in child prims of attachments not being scheduled for execution.
* Revert "Thanks, lulurun, for a patch that clears and refreshes and outdated ↵Mike Mazur2008-08-131-6/+1
| | | | | | | | user" This reverts commit r5823.
* Thanks, lulurun, for a patch that clears and refreshes and outdated userMike Mazur2008-08-131-1/+6
| | | | | | profile cache (issue 1919).
* * Stop warnings about non existent scene presences/entities being removed on ↵Justin Clarke Casey2008-08-121-0/+3
| | | | | | | | | client log off * This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed). * However, it should be possible to do much better cleanup on this code in the future
* Thanks, lulurun, for a patch that addresses inventory problems that occurMike Mazur2008-08-121-1/+4
| | | | | | | | | | | | | | | | | occasionally, but are fixed on restart (issue 1919). This patch introduces the following changes: 1. when a user teleports out of Region A, remove that user's profile from the Region A user profile cache 2. when a user crosses between regions out of Region A, remove that user's profile from the Region A user profile cache 3. the user profile cache's session ID member can now be set (written), and is updated each time a connection with a new avatar is established (ie: a new avatar enters the region) 4. when a region server looks up a user profile and a cache miss occurs, fetch the user profile from the user server first instead of immediately returning null
* Patch #9163 - Refactor initial packet sending out of InnerScene intoMelanie Thielker2008-08-111-9/+0
| | | | | | | | | ScenePresence. Pace prim delivery to about 200 updates/s max. Break a long-held lock that caused the notorious MapBlockQuery XMLRPC timeout on agent login. Eliminate 60 second timeout at "Waiting for region handshake". Fix region crossing/teleport response. Fix appearance in primmy regions.
* * minor: log message twiddlingJustin Clarke Casey2008-08-011-6/+8
|
* * Drop cached inventory from the local region when a user crosses out into a ↵Justin Clarke Casey2008-08-011-4/+3
| | | | | | | | | | remote region * May resolves inventory problems that occur when the user moves between two regions` * e.g. if the user moves to a second region, adds an inventory item, moves back to the original region then tries to manipulate that item * Not yet implemented for teleport
* * minor: just realized I managed to get the save xml/xml2 messages the wrong ↵Justin Clarke Casey2008-07-251-4/+2
| | | | way around
* refactored LandData to use properties, and cleaned up the naming onSean Dague2008-07-231-9/+9
| | | | | | | the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
* Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames2008-07-231-15/+15
|
* thanks lulurun for a security patch that blocks unathorized access to the ↵Johan Berntsson2008-07-231-1/+2
| | | | inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service)