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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
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* * added some functions for use in raytracing. They're kind of crappy now, so...Teravus Ovares2007-11-231-0/+44
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-211-1/+3
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-201-2/+2
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...Teravus Ovares2007-11-181-1/+1
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-181-0/+1
* * Found several cases where prim set physical were not subscribing to physics...Teravus Ovares2007-11-181-0/+6
* Made the background (ie empty space) colour of the exported map image blue.MW2007-11-181-0/+2
* Added "export-map <filename>" console command to the region server that will ...MW2007-11-181-0/+42
* Attempt to get World Map working in Grid mode, will need to be using the grid...MW2007-11-181-6/+13
* For every problem there's a solution that is simple, neat and wrong.Dalien Talbot2007-11-181-4/+1
* Looks like we're requesting the mapblocks for every agent - including Dalien Talbot2007-11-181-1/+4
* Second try at having a bandaid for the multiple logins crashDalien Talbot2007-11-181-1/+8
* * Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares2007-11-161-0/+1
* *Added the TimeDilation property to Scenemingchen2007-11-161-0/+5
* * Implemented the little friendly pop tooltip messages that appear when you h...Teravus Ovares2007-11-151-1/+1
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, m...Teravus Ovares2007-11-131-2/+3
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-131-1/+2
* Some work on cleanly removing Regions.MW2007-11-131-26/+41
* * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares2007-11-111-4/+5
* move Sun into a Region Module, pass 1. Currently this works fine withSean Dague2007-11-071-2/+2
* Started to cleanup/close down childagent connections when a user teleports. ...MW2007-11-051-3/+17
* Some more refactoringMW2007-11-041-150/+17
* Added support for OpenSim application plugins (as requested by Adam), which u...MW2007-11-041-31/+31
* First part of Scene refactoring:MW2007-11-031-388/+195
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-4/+8
* * Diuerse beavtificatemslbsa712007-11-011-1/+1
* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke2007-11-011-3/+3
* fixed filenames in log messagesJeff Ames2007-10-311-2/+2
* made illogical bitwise operations logicalJeff Ames2007-10-311-2/+2
* Tevarus' patch for object flags & implemented Phantom editsdan miller2007-10-301-0/+1
* * Optimized usingslbsa712007-10-301-105/+92
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-4/+2
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-291-1/+9
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-9/+20
* Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax2007-10-261-0/+1
* * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ...Adam Frisby2007-10-251-1/+0
* * Removed plenty more untagged console messages. Everything now has shiny gro...Adam Frisby2007-10-221-3/+3
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-4/+4
* * Made EstateSetting static since there's only one instance, and we only need...lbsa712007-10-221-8/+16
* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-4/+4
* * Major ass commit.Adam Frisby2007-10-221-4/+4
* Made some changes to the load/save xml format, So that the old format can sti...MW2007-10-221-0/+58
* Fixed a bug causing a crash during clientlog on in Windows (Thanks to Rookiie...Tleiades Hax2007-10-211-1/+3
* * Instant Message functionality moved into a Region ModulesAdam Frisby2007-10-191-1/+0
* * normalized line endings...lbsa712007-10-191-15/+15
* r 2113 introduced a leak, this should fix the leakTleiades Hax2007-10-191-2/+12
* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-181-6/+27
* Some changes to the sending of updates of SceneObjects to clients, that I did...MW2007-10-111-1/+1
* * Gave ModuleLoader some good lovin'lbsa712007-10-101-2/+2
* some refactoringMW2007-10-101-0/+1