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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
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* * Plug in stubbed out archiver moduleJustin Clarke Casey2008-05-221-4/+23
* make VS compile Scene.csSean Dague2008-05-221-1/+1
* don't trust appearance assetid, instead do an inventorySean Dague2008-05-221-2/+1
* * Refactor: Move enhancement of version string with operating system informat...Justin Clarke Casey2008-05-221-16/+1
* * Fix circular dependency from last checkin by passing version as a parameter...Justin Clarke Casey2008-05-221-6/+6
* * Send VersionInfo string instead of the hardcoded Scene string to the "About...Justin Clarke Casey2008-05-211-2/+5
* * Sets backup bool volatile for extra protection against two backup processes...Teravus Ovares2008-05-211-1/+1
* * This update causes the backup process to run in a separate thread.Teravus Ovares2008-05-211-3/+13
* From: Jeremy Bongio <jbongio@us.ibm.com>Sean Dague2008-05-201-4/+4
* fix crash in standalone mode for initial appearance setupSean Dague2008-05-191-3/+9
* i can haz pantz?Sean Dague2008-05-191-16/+15
* Formatting cleanup, minor refactoring. Fixed some comparisons of value types...Jeff Ames2008-05-181-13/+4
* * Group type stuff. Nothing spectacular. two packets, sorta almost semi half...Teravus Ovares2008-05-181-0/+1
* while this doesn't fix the initial no pants issue in grid (which still baffle...Sean Dague2008-05-171-17/+16
* Minor cleanup.Jeff Ames2008-05-161-17/+6
* Formatting cleanup.Jeff Ames2008-05-161-131/+131
* testing avatar appearance as a user serviceSean Dague2008-05-151-10/+12
* * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking per...Teravus Ovares2008-05-141-10/+0
* * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of...Teravus Ovares2008-05-141-1/+5
* * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct...Justin Clarke Casey2008-05-141-1/+1
* * Refactor: Stop exposing the inner scene's ScenePresence dictionary directly...Justin Clarke Casey2008-05-131-3/+4
* *Complete redo of the permissions modulemingchen2008-05-131-3/+10
* * Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate...Teravus Ovares2008-05-131-2/+37
* * If a region running in grid mode fails to login to the grid service, startu...Justin Clarke Casey2008-05-121-0/+7
* * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ...Adam Frisby2008-05-111-1/+9
* * More OutPacket refactors.Teravus Ovares2008-05-101-6/+4
* * Valid Sculpted prim now collide properly.Teravus Ovares2008-05-091-1/+1
* *Added all the permission checks to the sceneexternalchecks and modified perm...mingchen2008-05-081-4/+4
* * Increasing ScenePresences locking to prevent race conditions such as those ...Justin Clarke Casey2008-05-071-71/+97
* *Added SceneExternalChecks.cs that is used to manage checking the results of ...mingchen2008-05-071-2/+5
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-061-19/+14
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-051-17/+17
* * Just some tidy up and documentation before I make my first ever attempt to ...Justin Clarke Casey2008-05-051-17/+11
* * Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares2008-05-041-0/+19
* *Fixed up EstateManagementModule to the module standard - no more packets all...mingchen2008-05-041-13/+1
* *Moved EstateManager into a region modulemingchen2008-05-031-13/+1
* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-031-6/+7
* * Small fixes to Scene.csAdam Frisby2008-05-021-10/+5
* * More refactorings of UDPServer.Adam Frisby2008-05-021-2/+0
* * DuplicateOnRay with copy center works in two directions... Still fightin...Teravus Ovares2008-05-021-48/+51
* * Rolled back a few changes.Adam Frisby2008-05-011-257/+304
* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-304/+257
* * Cleaned namespaces of entire solution. OpenSim directories now correspond w...Adam Frisby2008-05-011-1/+1
* * committing what I've got so far for DuplicateOnRay so I don't fight the con...Teravus Ovares2008-05-011-5/+91
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-3/+0
* * You can now rez objects out of inventory at the correct offset from prim yo...Teravus Ovares2008-05-011-6/+13
* * Fix OBB raycaster to respond properly to rays cast from any direction.Teravus Ovares2008-05-011-1/+4
* * Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby2008-04-301-22/+0
* * Sometimes you know, you do something really stupid.Adam Frisby2008-04-301-1/+1
* * Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares2008-04-281-0/+2