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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
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* Start of trying to make Region/Scene more modular. MW2007-08-281-8/+54
* Fixed the bug that sent a region port as the CAPS url, instead of sending the...MW2007-08-271-1/+6
* Deleted a few old files that are no longer used.MW2007-08-271-8/+2
* Another small tweak to image sending.MW2007-08-271-0/+9
* Another attempt to fix the image sending bug (next week, I intend to rewrite ...MW2007-08-261-5/+8
* Added RemovePrim method to the physics plugins interface.MW2007-08-231-12/+12
* Implemented Resize Method in OdePrim.MW2007-08-231-5/+5
* Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this...MW2007-08-231-11/+15
* Added danx0r's physics patch, although for now have disabled the lines in Sce...MW2007-08-231-0/+12
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW2007-08-221-0/+1
* Added Scene.GetSceneObjectPart(uint localID)MW2007-08-221-0/+17
* Fixed typo.MW2007-08-221-2/+2
* Start of Task Inventory (ie prim's inventory). For now, you can only move scr...MW2007-08-221-0/+4
* Added OnRezScript event to Scene.EventManager.Which the script engine should ...MW2007-08-211-0/+1
* Hopefully fixed the problem of users avatars not always showing up when eithe...MW2007-08-211-0/+9
* Old group is now deleted from datastore when you link groups/prims, so that t...MW2007-08-211-0/+1
* Shift and Drag copying should now work correctly. [This was one of those stup...MW2007-08-211-0/+2
* Can now turn on/off server side permission checking (on prim editing etc) fro...MW2007-08-211-72/+4
* The regionUUID is now being passed to the datastore calls.MW2007-08-201-5/+5
* Instant Messages between users in the same region should actually now work.MW2007-08-201-4/+2
* small clean up.MW2007-08-191-0/+2
* Sqlite datastore should now save the textures and extraparams data (used by s...MW2007-08-191-3/+89
* When teleporting to distant region, you can now go to the point you want to g...Brian McBee2007-08-181-1/+2
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-1/+1
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...MW2007-08-161-2/+6
* More work on inventory, can now create other inventory types, like Clothes an...MW2007-08-151-0/+3
* Temporary fix for the region crossing crash, Although we need to start to cha...MW2007-08-151-2/+4
* * Permissions! - You can now only perform certain functions (such as editing ...Adam Frisby2007-08-151-0/+16
* Partial fix for the permissions on edited notecards/scripts (now you might st...MW2007-08-141-0/+1
* preliminary support for editing notecards and scripts. MW2007-08-141-2/+43
* Can now create some new empty inventory items (like notecards and scripts) fr...MW2007-08-141-1/+1
* Start of inventory items, when you upload a texture the data will now be stor...MW2007-08-141-25/+47
* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-141-2/+2
* More inventory work, should be able to now create new inventory folders and t...MW2007-08-141-2/+2
* Start of Inventory service, currently only (partially) functional in standalo...MW2007-08-141-3/+3
* Common script for all objects (Default.lsl). ScriptEngine touch_start event n...Tedd Hansen2007-08-131-2/+1
* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-131-0/+18
* added Sample OnObjectGrab event to SceneEventManager for script engines to s...MW2007-08-131-0/+2
* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-131-0/+9
* Partial Linking of prim groups should work (its partial as currently only the...MW2007-08-131-1/+2
* Few small fixesMW2007-08-101-1/+1
* Some cleaning up and removed a few old files no longer in use.MW2007-08-101-2/+2
* Fixed a couple of mistakes.MW2007-08-101-1/+1
* Made a few changes so that once we enable the sqlite data store (simple line ...MW2007-08-101-15/+18
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-19/+19
* Making sure my local working copy is in sync with svn before I start the job ...MW2007-08-091-2/+9
* worldmap now gets correctly updated when terrain changesBrian McBee2007-08-081-0/+2
* * commands are done foreach instead of by [i]lbsa712007-08-061-2/+2
* * renamed some scene to worldlbsa712007-08-061-4/+8
* * encapsulated firstname/lastname on ScenePresencelbsa712007-08-061-1/+1