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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
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* * Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby2008-11-241-3/+9
* Add root agent tracking to presence moduleMelanie Thielker2008-11-221-1/+1
* Next step in the presence module - some core plumbing included atMelanie Thielker2008-11-221-0/+2
* Mantis #2442Melanie Thielker2008-11-221-1/+3
* Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker2008-11-211-6/+6
* * refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2008-11-211-4/+4
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-211-3/+3
* Fully implement object return from the parcel dialogMelanie Thielker2008-11-211-42/+48
* * Add enough infrastructure code to run an extremely basic and flaky add root...Justin Clarke Casey2008-11-201-1/+1
* Mantis#2638. Thank you kindly, Sacha Magne for a patch that:Charles Krinke2008-11-191-0/+19
* Prevent a nullref when building new prims while others watchMelanie Thielker2008-11-181-1/+1
* * Added and removed debug information relating to client connectionsAdam Frisby2008-11-181-0/+3
* Make newly created prims be the correct groupMelanie Thielker2008-11-171-5/+6
* * Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey2008-11-171-5/+5
* Fix NRE on TP-to-home, if the home-region is unavailable.Homer Horwitz2008-11-161-2/+5
* Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker2008-11-161-1/+0
* Reinstate the IM sending from scripts and from autoreturnMelanie Thielker2008-11-161-2/+4
* Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker2008-11-161-16/+2
* Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims.Homer Horwitz2008-11-151-2/+2
* Mantis #2621: Thanks idb, for a patch that will persist regularily changed ob...Homer Horwitz2008-11-151-0/+19
* * Move test scene construction infrastructure methods to a separate class for...Justin Clarke Casey2008-11-141-1/+1
* Add group permissions to agent inventory.Melanie Thielker2008-11-141-0/+2
* Mantis#2597. Thank you kindly, Idb for a patch that:Charles Krinke2008-11-131-0/+10
* * test: Add basic synchronous object remove testJustin Clarke Casey2008-11-121-1/+1
* * refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGra...Justin Clarke Casey2008-11-121-94/+100
* * Stop the pointless passing of a scene's own region handler back to it in re...Justin Clarke Casey2008-11-121-96/+82
* * Stop locking the scene presences dictionary for the entire agent crossing p...Justin Clarke Casey2008-11-121-12/+20
* * Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey2008-11-111-0/+2
* * Implement basic region filtering as described in https://lists.berlios.de/p...Justin Clarke Casey2008-11-111-0/+1
* Add ClampPrimSize option to ensure no prim can exceed the set size. ThisMelanie Thielker2008-11-111-0/+2
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-111-5/+6
* * Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey2008-11-101-3/+3
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague2008-11-101-1/+7
* Stop attachments from causing an update to be sent on every frame in whichMelanie Thielker2008-11-101-1/+2
* Script region crossing. This has not user functionality, but lays all theMelanie Thielker2008-11-091-1/+2
* * Added IClientIM to IClientCore interfacesAdam Frisby2008-11-081-2/+2
* Remove part of another patch that would cause DNE to nuke the sim in it'sMelanie Thielker2008-11-081-2/+0
* Refactor IEventReceiver back into IScriptEngineMelanie Thielker2008-11-081-0/+2
* * Fix bug in r7162 where avatars could not moveJustin Clarke Casey2008-11-071-23/+0
* * refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey2008-11-071-1/+2
* * Rename PrimIDAllocate() to more effectively convey what it does, and put th...Justin Clarke Casey2008-11-071-1/+1
* * Stop requiring local ids in the SOG constructors.Justin Clarke Casey2008-11-071-5/+6
* * refactor: allocate local ids to prims only when an object is attached to a ...Justin Clarke Casey2008-11-071-1/+1
* Attachments, attachments, and, did I say attachments?Melanie Thielker2008-11-071-11/+14
* * refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey2008-11-061-2/+1
* * minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey2008-11-061-4/+5
* Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,Homer Horwitz2008-11-011-0/+14
* * test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey2008-10-311-1/+0
* test: Extend malformed packet test to actually check that a valid packet can ...Justin Clarke Casey2008-10-301-5/+0
* * minor: Add documentation to some of the appearance methods, change some log...Justin Clarke Casey2008-10-281-2/+0