| Commit message (Expand) | Author | Age | Files | Lines |
* | * Removed more compiler warnings, dead code, etc. | Adam Frisby | 2008-03-05 | 1 | -4/+0 |
* | * New Terrain Module (disabled, search for 'usingTerrainModule = false' to re... | Adam Frisby | 2008-03-05 | 1 | -1/+1 |
* | * One line fix to get everything working again. Essentially set the originR... | Teravus Ovares | 2008-03-04 | 1 | -1/+0 |
* | Merged 3Di code that provides scene and avatar serialization, and plugin supp... | Johan Berntsson | 2008-03-04 | 1 | -10/+45 |
* | * Removed and sorted using clauses in a number of files. | Adam Frisby | 2008-03-03 | 1 | -2/+2 |
* | * This is a very icky implementation of physical linkset prim using fixed joi... | Teravus Ovares | 2008-03-02 | 1 | -2/+2 |
* | * Turned Friends Module into a shared module (to comply with Scene.AddXmlRPCH... | Teravus Ovares | 2008-02-27 | 1 | -1/+6 |
* | UserService.ClearAgent call is no longer made when a childagent connection is... | MW | 2008-02-27 | 1 | -6/+5 |
* | * Caught HttpListenerException and swallowed if with output | lbsa71 | 2008-02-25 | 1 | -2/+2 |
* | * Cleanup of some memory consuming items on ScenePresence.Close(). | Teravus Ovares | 2008-02-20 | 1 | -1/+25 |
* | * Made a quickupdate method to run through only entities that have scheduled ... | Teravus Ovares | 2008-02-20 | 1 | -1/+14 |
* | Thank you very much Ahzzmandius for adding the support | Charles Krinke | 2008-02-18 | 1 | -0/+2 |
* | Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C... | MW | 2008-02-16 | 1 | -4/+8 |
* | Some changes to remove some of the direct calls to CommsManager from Scene, s... | MW | 2008-02-16 | 1 | -7/+7 |
* | * ODE Stability update 4 :D | Teravus Ovares | 2008-02-15 | 1 | -1/+16 |
* | Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b... | MW | 2008-02-15 | 1 | -0/+1 |
* | * Made new Framework.Constants class, added RegionSize member. | Adam Frisby | 2008-02-14 | 1 | -12/+12 |
* | * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax! | lbsa71 | 2008-02-14 | 1 | -4/+33 |
* | * Bigisn ODE Stability update 2 | Teravus Ovares | 2008-02-14 | 1 | -0/+7 |
* | * Removed a debug line that got called every frame. | Teravus Ovares | 2008-02-13 | 1 | -1/+1 |
* | * Made physical prim stable enough for the general population to turn on. (th... | Teravus Ovares | 2008-02-13 | 1 | -1/+1 |
* | Clean up more unnecessary String.Format calls | Jeff Ames | 2008-02-13 | 1 | -10/+6 |
* | * Clean up the agent's asset transactions when it is removed from the scene | Justin Clarke Casey | 2008-02-13 | 1 | -0/+2 |
* | * Refactor: Move last commit's refactor back to AgentAssetTransactionsManager | Justin Clarke Casey | 2008-02-13 | 1 | -1/+0 |
* | * Physical prim cross borders and continue from where the left off on the oth... | Teravus Ovares | 2008-02-12 | 1 | -11/+11 |
* | * A bunch of updates to make things more smooth. | Teravus Ovares | 2008-02-12 | 1 | -3/+12 |
* | * Added PhysicsScene.Dispose() | Teravus Ovares | 2008-02-11 | 1 | -0/+5 |
* | * Changed child_get_tasks to see_into_this_sim_from_neighbor. | Teravus Ovares | 2008-02-11 | 1 | -4/+4 |
* | * um, Prim crossings? Experimental. | Teravus Ovares | 2008-02-11 | 1 | -44/+70 |
* | The very beginnings of attachments (no detachments! :) | Dalien Talbot | 2008-02-10 | 1 | -0/+2 |
* | * Refactored permissions handling to extract info out of permisisons block in... | lbsa71 | 2008-02-10 | 1 | -148/+135 |
* | Clean up logging calls using String.Format explicitly | Jeff Ames | 2008-02-10 | 1 | -4/+4 |
* | * Fixed nebadon's UserServer crash bug from yesterday. | Teravus Ovares | 2008-02-09 | 1 | -0/+23 |
* | Still chasing logout memory leak. Putting in small changes and temporary lig... | Justin Clarke Casey | 2008-02-08 | 1 | -1/+4 |
* | Minor ScenePresence related refactoring | Justin Clarke Casey | 2008-02-08 | 1 | -3/+19 |
* | * Adding console spam to help track 'The Steve Bug'. | Adam Frisby | 2008-02-08 | 1 | -4/+14 |
* | * Fix: Send Parcel data on region crossing. | Teravus Ovares | 2008-02-08 | 1 | -0/+1 |
* | * This update contains a bucket-full of network optimizations. | Teravus Ovares | 2008-02-07 | 1 | -1/+22 |
* | * Added the Scripted objectflag if there is a script running in a prim. Remov... | Teravus Ovares | 2008-02-07 | 1 | -0/+1 |
* | * Added debug message to try track down Mantis#305. | Adam Frisby | 2008-02-06 | 1 | -0/+1 |
* | Consolidated LoadAnims and AvatarAnimations constructor. | Jeff Ames | 2008-02-06 | 1 | -2/+0 |
* | * Added the ability to start and stop all scripts in the simulator using the ... | Teravus Ovares | 2008-02-06 | 1 | -0/+48 |
* | * Added Active Scripts to report the number of scripts running to Sim Stats | Teravus Ovares | 2008-02-06 | 1 | -0/+2 |
* | Converted logging to use log4net. | Jeff Ames | 2008-02-05 | 1 | -49/+37 |
* | Small refactoring on Terrain Update sending, so that other code can force ter... | MW | 2008-02-05 | 1 | -15/+20 |
* | * Refactored the sound calls to SceneObjectPart | Teravus Ovares | 2008-02-05 | 1 | -0/+2 |
* | * Whole buncha stuff. | Adam Frisby | 2008-02-04 | 1 | -3/+7 |
* | Implements LSL function llDialog(). | alondria | 2008-02-02 | 1 | -0/+8 |
* | * Added a way to temporarily disable physics using the estate tools | Teravus Ovares | 2008-02-02 | 1 | -2/+22 |
* | * This update updates ODE to again use the AMotor to keep the avatar upright ... | Teravus Ovares | 2008-01-23 | 1 | -8/+0 |