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2008-11-08* Added IClientIM to IClientCore interfacesAdam Frisby1-2/+2
* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
2008-11-08Remove part of another patch that would cause DNE to nuke the sim in it'sMelanie Thielker1-2/+0
current form
2008-11-08Refactor IEventReceiver back into IScriptEngineMelanie Thielker1-0/+2
2008-11-07* Fix bug in r7162 where avatars could not moveJustin Clarke Casey1-23/+0
* Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one * I don't believe this will cause any problems, but please revert to a separate sequence if it does
2008-11-07* refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey1-1/+2
2008-11-07* Rename PrimIDAllocate() to more effectively convey what it does, and put ↵Justin Clarke Casey1-1/+1
the verb at the front
2008-11-07* Stop requiring local ids in the SOG constructors.Justin Clarke Casey1-5/+6
* These are assigned when the object is attached to the scene
2008-11-07* refactor: allocate local ids to prims only when an object is attached to a ↵Justin Clarke Casey1-1/+1
scene
2008-11-07Attachments, attachments, and, did I say attachments?Melanie Thielker1-11/+14
Too many fixes to list.
2008-11-06* refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey1-2/+1
2008-11-06* minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey1-4/+5
2008-11-01Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,Homer Horwitz1-0/+14
on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs.
2008-10-31* test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey1-1/+0
* set debug scene name on scene registration, rather than within the Scene constructor
2008-10-30test: Extend malformed packet test to actually check that a valid packet can ↵Justin Clarke Casey1-5/+0
get through after the malformed ones have been sent
2008-10-28* minor: Add documentation to some of the appearance methods, change some ↵Justin Clarke Casey1-2/+0
logging messages
2008-10-28* minor: Doc and log message tidy upJustin Clarke Casey1-3/+9
* reinstate debug level log message indicating when a child agent is made a root for future debugging purposes
2008-10-22Remove the gratuitious prim deletes caused by linking. This makes linkingMelanie Thielker1-1/+3
a bit faster.
2008-10-18Fix thingd so that autoreturn also works when the user is not in the sim.Melanie Thielker1-0/+6
Also add experimental distance ordering for prims
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker1-0/+49
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
2008-10-16* Apply http://opensimulator.org/mantis/view.php?id=2405Justin Clarke Casey1-0/+8
* Implement llGetRegionFPS() * Thanks idb
2008-10-14* refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey1-5/+5
descriptive of what it actually does
2008-10-14- convert comments into documentationMike Mazur1-38/+40
- minor formatting adjustments - remove some trailing whitespace
2008-10-11Add logging in case of a SOG without rootpartHomer Horwitz1-0/+5
2008-10-11* Removed Heartbeat timerTeravus Ovares1-127/+148
* Implemented a proper update thread * Removed the UpdateLock Mutex as it's no longer needed because updates can only happen one at a time now. * This should actually improve performance significantly.. But, see the warning on the next line! * Warning: If there are deadlocks that the threadpool timer method was hiding, this will expose them for all the nastiness they are.
2008-10-10Add the beginnings of a sim health check (through remote admin)Melanie Thielker1-0/+14
2008-10-08- Fix wrong order of max/min usage for clipping. Uses Util.Clamp nowHomer Horwitz1-0/+2
- Add support for immediate switching of Music/Media URLs. Radio-scripts should work now.
2008-10-08Add some permissions checks and fixesMelanie Thielker1-4/+45
2008-10-06* Stop the sim stats reporter reusing the same SimStatsPacket for all clientsJustin Clarke Casey1-2/+2
* I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs * There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
2008-10-06Cause inventory items to also be sold when a prim is soldMelanie Thielker1-4/+1
2008-10-06Fix a number of errors in transfer of objectsMelanie Thielker1-0/+1
2008-10-06Implements ObjectOwner god mode packet (Set Owner To Me admin option)Melanie Thielker1-0/+2
2008-10-05For symmetry reasons, I think this probably is a bug.Homer Horwitz1-1/+1
2008-10-05Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-10-04* Check in the second part of ↵Justin Clarke Casey1-35/+29
http://opensimulator.org/mantis/view.php?id=2334 since enough time has passed such that servers following head have probably updated * This patch aims to store look at data when an avatar logs off in grid mode * However, in my short test it doesn't appear to be working yet - numbers are being stored but they don't look correct * But this doesn't appear to cause any login problems * Thanks tyre
2008-10-04Add "Drop" functionality to pie menuMelanie Thielker1-0/+1
2008-10-03Cause objects to be removed from the database when they go temp or getMelanie Thielker1-0/+5
attached. Also make sure that parcel prim counts get updated
2008-10-03Implement temp-on-rez objecte really being temporaryMelanie Thielker1-0/+32
2008-10-03Prevent attachments to be persisted in the destination region when theMelanie Thielker1-0/+8
avatar is not present there.
2008-10-03Mantis #1360Melanie Thielker1-0/+1
Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
2008-10-01Added functions to find prims by nameJohan Berntsson1-0/+11
2008-09-30And one more. lThat should make all scripts start for everyoneMelanie Thielker1-1/+1
2008-09-30* Fixed minor issue while building: If you do a raytraced object placement ↵Adam Frisby1-0/+4
and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client. * We may instead want to abort and send a "Cannot Rez Here" message?
2008-09-29* refactor: move asynchronous scene object deletion to inventory queueing ↵Justin Clarke Casey1-0/+1
out to a separate class
2008-09-29* refactor: Rename InventoryModule to InventoryTransferModuleJustin Clarke Casey1-2/+2
2008-09-28Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames1-1/+1
Fix a UUID vs null comparison.
2008-09-25Add an extension to allow registering multiple interfaces of a type withMelanie Thielker1-10/+43
Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
2008-09-25Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke1-1/+1
Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
2008-09-21Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker1-1/+9
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-21The viewer only stores a screenshot on "Set home to here" if the alert thatHomer Horwitz1-1/+2
follows show the text "Home position set.". Changed the message accordingly.
2008-09-19* Added null exception handler where we couldn't locate a user data record ↵Teravus Ovares1-1/+8
in the cache for the user * More OGP tweaks to make it play nice in an error condition. * Still Experimental.