Commit message (Collapse) | Author | Files | Lines | ||
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2008-11-08 | * Added IClientIM to IClientCore interfaces | Adam Frisby | 1 | -2/+2 | |
* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.* | |||||
2008-11-08 | Remove part of another patch that would cause DNE to nuke the sim in it's | Melanie Thielker | 1 | -2/+0 | |
current form | |||||
2008-11-08 | Refactor IEventReceiver back into IScriptEngine | Melanie Thielker | 1 | -0/+2 | |
2008-11-07 | * Fix bug in r7162 where avatars could not move | Justin Clarke Casey | 1 | -23/+0 | |
* Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one * I don't believe this will cause any problems, but please revert to a separate sequence if it does | |||||
2008-11-07 | * refactor: cleanup AllocateLocalPrimId() a bit more | Justin Clarke Casey | 1 | -1/+2 | |
2008-11-07 | * Rename PrimIDAllocate() to more effectively convey what it does, and put ↵ | Justin Clarke Casey | 1 | -1/+1 | |
the verb at the front | |||||
2008-11-07 | * Stop requiring local ids in the SOG constructors. | Justin Clarke Casey | 1 | -5/+6 | |
* These are assigned when the object is attached to the scene | |||||
2008-11-07 | * refactor: allocate local ids to prims only when an object is attached to a ↵ | Justin Clarke Casey | 1 | -1/+1 | |
scene | |||||
2008-11-07 | Attachments, attachments, and, did I say attachments? | Melanie Thielker | 1 | -11/+14 | |
Too many fixes to list. | |||||
2008-11-06 | * refactor: Attach a scene object to a scene separately from its construction | Justin Clarke Casey | 1 | -2/+1 | |
2008-11-06 | * minor: Make some 'startup config failed to load' log messages more consistent | Justin Clarke Casey | 1 | -4/+5 | |
2008-11-01 | Megapatch that fixes/adds: friend offer/deny/accept, friendship termination, | Homer Horwitz | 1 | -0/+14 | |
on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs. | |||||
2008-10-31 | * test: Add basic scene test which merely instantiates the scene right now | Justin Clarke Casey | 1 | -1/+0 | |
* set debug scene name on scene registration, rather than within the Scene constructor | |||||
2008-10-30 | test: Extend malformed packet test to actually check that a valid packet can ↵ | Justin Clarke Casey | 1 | -5/+0 | |
get through after the malformed ones have been sent | |||||
2008-10-28 | * minor: Add documentation to some of the appearance methods, change some ↵ | Justin Clarke Casey | 1 | -2/+0 | |
logging messages | |||||
2008-10-28 | * minor: Doc and log message tidy up | Justin Clarke Casey | 1 | -3/+9 | |
* reinstate debug level log message indicating when a child agent is made a root for future debugging purposes | |||||
2008-10-22 | Remove the gratuitious prim deletes caused by linking. This makes linking | Melanie Thielker | 1 | -1/+3 | |
a bit faster. | |||||
2008-10-18 | Fix thingd so that autoreturn also works when the user is not in the sim. | Melanie Thielker | 1 | -0/+6 | |
Also add experimental distance ordering for prims | |||||
2008-10-18 | Megapatch. :) Fix skull attachment editing. Streamline Object terse updates. | Melanie Thielker | 1 | -0/+49 | |
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts. | |||||
2008-10-16 | * Apply http://opensimulator.org/mantis/view.php?id=2405 | Justin Clarke Casey | 1 | -0/+8 | |
* Implement llGetRegionFPS() * Thanks idb | |||||
2008-10-14 | * refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵ | Justin Clarke Casey | 1 | -5/+5 | |
descriptive of what it actually does | |||||
2008-10-14 | - convert comments into documentation | Mike Mazur | 1 | -38/+40 | |
- minor formatting adjustments - remove some trailing whitespace | |||||
2008-10-11 | Add logging in case of a SOG without rootpart | Homer Horwitz | 1 | -0/+5 | |
2008-10-11 | * Removed Heartbeat timer | Teravus Ovares | 1 | -127/+148 | |
* Implemented a proper update thread * Removed the UpdateLock Mutex as it's no longer needed because updates can only happen one at a time now. * This should actually improve performance significantly.. But, see the warning on the next line! * Warning: If there are deadlocks that the threadpool timer method was hiding, this will expose them for all the nastiness they are. | |||||
2008-10-10 | Add the beginnings of a sim health check (through remote admin) | Melanie Thielker | 1 | -0/+14 | |
2008-10-08 | - Fix wrong order of max/min usage for clipping. Uses Util.Clamp now | Homer Horwitz | 1 | -0/+2 | |
- Add support for immediate switching of Music/Media URLs. Radio-scripts should work now. | |||||
2008-10-08 | Add some permissions checks and fixes | Melanie Thielker | 1 | -4/+45 | |
2008-10-06 | * Stop the sim stats reporter reusing the same SimStatsPacket for all clients | Justin Clarke Casey | 1 | -2/+2 | |
* I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs * There were race conditions where multiple clientstacks would overwrite each other's sequence numbers | |||||
2008-10-06 | Cause inventory items to also be sold when a prim is sold | Melanie Thielker | 1 | -4/+1 | |
2008-10-06 | Fix a number of errors in transfer of objects | Melanie Thielker | 1 | -0/+1 | |
2008-10-06 | Implements ObjectOwner god mode packet (Set Owner To Me admin option) | Melanie Thielker | 1 | -0/+2 | |
2008-10-05 | For symmetry reasons, I think this probably is a bug. | Homer Horwitz | 1 | -1/+1 | |
2008-10-05 | Update svn properties, minor formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2008-10-04 | * Check in the second part of ↵ | Justin Clarke Casey | 1 | -35/+29 | |
http://opensimulator.org/mantis/view.php?id=2334 since enough time has passed such that servers following head have probably updated * This patch aims to store look at data when an avatar logs off in grid mode * However, in my short test it doesn't appear to be working yet - numbers are being stored but they don't look correct * But this doesn't appear to cause any login problems * Thanks tyre | |||||
2008-10-04 | Add "Drop" functionality to pie menu | Melanie Thielker | 1 | -0/+1 | |
2008-10-03 | Cause objects to be removed from the database when they go temp or get | Melanie Thielker | 1 | -0/+5 | |
attached. Also make sure that parcel prim counts get updated | |||||
2008-10-03 | Implement temp-on-rez objecte really being temporary | Melanie Thielker | 1 | -0/+32 | |
2008-10-03 | Prevent attachments to be persisted in the destination region when the | Melanie Thielker | 1 | -0/+8 | |
avatar is not present there. | |||||
2008-10-03 | Mantis #1360 | Melanie Thielker | 1 | -0/+1 | |
Thank you, idb, for a patch to implement the packet and plumbing for the material settings. | |||||
2008-10-01 | Added functions to find prims by name | Johan Berntsson | 1 | -0/+11 | |
2008-09-30 | And one more. lThat should make all scripts start for everyone | Melanie Thielker | 1 | -1/+1 | |
2008-09-30 | * Fixed minor issue while building: If you do a raytraced object placement ↵ | Adam Frisby | 1 | -0/+4 | |
and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client. * We may instead want to abort and send a "Cannot Rez Here" message? | |||||
2008-09-29 | * refactor: move asynchronous scene object deletion to inventory queueing ↵ | Justin Clarke Casey | 1 | -0/+1 | |
out to a separate class | |||||
2008-09-29 | * refactor: Rename InventoryModule to InventoryTransferModule | Justin Clarke Casey | 1 | -2/+2 | |
2008-09-28 | Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵ | Jeff Ames | 1 | -1/+1 | |
Fix a UUID vs null comparison. | |||||
2008-09-25 | Add an extension to allow registering multiple interfaces of a type with | Melanie Thielker | 1 | -10/+43 | |
Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works | |||||
2008-09-25 | Mantis#2017. Thank you kindly, Tyre, for a patch that solves: | Charles Krinke | 1 | -1/+1 | |
Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly. | |||||
2008-09-21 | Change the scirpt engine loading mechanism. Script engines are now | Melanie Thielker | 1 | -1/+9 | |
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine. | |||||
2008-09-21 | The viewer only stores a screenshot on "Set home to here" if the alert that | Homer Horwitz | 1 | -1/+2 | |
follows show the text "Home position set.". Changed the message accordingly. | |||||
2008-09-19 | * Added null exception handler where we couldn't locate a user data record ↵ | Teravus Ovares | 1 | -1/+8 | |
in the cache for the user * More OGP tweaks to make it play nice in an error condition. * Still Experimental. |