aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Scene.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2008-02-13* Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares1-1/+1
2008-02-13Clean up more unnecessary String.Format callsJeff Ames1-10/+6
2008-02-13* Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey1-0/+2
2008-02-13* Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey1-1/+0
2008-02-12* Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares1-11/+11
2008-02-12* A bunch of updates to make things more smooth.Teravus Ovares1-3/+12
2008-02-11* Added PhysicsScene.Dispose()Teravus Ovares1-0/+5
2008-02-11* Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares1-4/+4
2008-02-11* um, Prim crossings? Experimental.Teravus Ovares1-44/+70
2008-02-10The very beginnings of attachments (no detachments! :)Dalien Talbot1-0/+2
2008-02-10* Refactored permissions handling to extract info out of permisisons block in...lbsa711-148/+135
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames1-4/+4
2008-02-09* Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares1-0/+23
2008-02-08Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey1-1/+4
2008-02-08Minor ScenePresence related refactoringJustin Clarke Casey1-3/+19
2008-02-08* Adding console spam to help track 'The Steve Bug'.Adam Frisby1-4/+14
2008-02-08* Fix: Send Parcel data on region crossing.Teravus Ovares1-0/+1
2008-02-07* This update contains a bucket-full of network optimizations.Teravus Ovares1-1/+22
2008-02-07* Added the Scripted objectflag if there is a script running in a prim. Remov...Teravus Ovares1-0/+1
2008-02-06* Added debug message to try track down Mantis#305.Adam Frisby1-0/+1
2008-02-06Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames1-2/+0
2008-02-06* Added the ability to start and stop all scripts in the simulator using the ...Teravus Ovares1-0/+48
2008-02-06* Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares1-0/+2
2008-02-05Converted logging to use log4net.Jeff Ames1-49/+37
2008-02-05Small refactoring on Terrain Update sending, so that other code can force ter...MW1-15/+20
2008-02-05* Refactored the sound calls to SceneObjectPart Teravus Ovares1-0/+2
2008-02-04* Whole buncha stuff.Adam Frisby1-3/+7
2008-02-02Implements LSL function llDialog().alondria1-0/+8
2008-02-02* Added a way to temporarily disable physics using the estate toolsTeravus Ovares1-2/+22
2008-01-23* This update updates ODE to again use the AMotor to keep the avatar upright ...Teravus Ovares1-8/+0
2008-01-23* Added ReadEtcIssue to Util Teravus Ovares1-6/+4
2008-01-23* One more try at specifically identifying Debian from the code. Teravus Ovares1-0/+8
2008-01-23* When Scene loads, added a platform string print out for testing purposes. ...Teravus Ovares1-0/+2
2008-01-22* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa711-2/+2
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares1-3/+16
2008-01-22* Renamed a number of TerrainEngine functions to conform naming standards bet...Adam Frisby1-5/+6
2008-01-21* Shutting down child agents properly in neighbor regions.Teravus Ovares1-1/+5
2008-01-20* Added hooks for logout to all IUserService and all that implement it.Teravus Ovares1-0/+3
2008-01-20* Found and fixed a situation where a neighbor region would come up send a no...Teravus Ovares1-2/+6
2008-01-19removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen1-5/+0
2008-01-19More debuggingTedd Hansen1-8/+0
2008-01-19More debuggingTedd Hansen1-0/+4
2008-01-19More debugging in hunt for that random startup crashTedd Hansen1-0/+4
2008-01-19one more try before I leaveTedd Hansen1-6/+6
2008-01-19"compile before commit, AND check compile result" - forgot a ;Tedd Hansen1-1/+1
2008-01-19Still hunting, added debug outputTedd Hansen1-3/+10
2008-01-18Added block for scenario: global exception handler called in loop when except...Tedd Hansen1-4/+0
2008-01-18Why don't you try compiling before you commit?Tedd Hansen1-2/+2
2008-01-18Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen1-8/+8
2008-01-18Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...Tedd Hansen1-8/+12