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2007-07-18Sculpted Prims should now work. MW1-0/+16
2007-07-17* Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ↵Adam Frisby1-6/+6
/ 5.0. (5 seconds = raise one brush radius)
2007-07-16*Renamed ParcelManager to LandManagermingchen1-2/+2
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16changed to native line ending encodingSean Dague1-618/+618
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen1-0/+23
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW1-2/+1
simpleApp), to try out a basic test npc character(/class).
2007-07-15Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW1-9/+7
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW1-0/+1
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-13Chat/Shout/etc should be working againMW1-0/+6
2007-07-13Prim Copying (both CTRL+D and shift-drag) should now work.MW1-38/+46
2007-07-12Fixed a number of bugs in the local InstantMessage handling, sending ↵MW1-2/+4
InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
2007-07-11Hopefully texturing prims should now work correctly.MW1-1/+12
2007-07-10Gird mode in sugilite should now work in so far as you should be able to ↵MW1-1/+1
login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
2007-07-09* some follow up renaming of members et c.lbsa711-1/+1
2007-07-09* Introduced ClientManager for great justice.lbsa711-41/+43
2007-07-09Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW1-2/+2
Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-09* Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby1-0/+33
could be done so. In practice, more work needs to be done.
2007-07-08* Bugfix with instant message handlers. Looking at implementing grid IM ↵Adam Frisby1-4/+10
server, ideally using a known scalable infrastructure.
2007-07-08* Missed a line - IM support in local simulator should now work.Adam Frisby1-1/+1
2007-07-08* Added instant message support for the local region. Grid support forthcoming.Adam Frisby1-0/+24
2007-07-05Fixed rotation editing of individual prims in a group. I think positioning ↵MW1-0/+1
and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
2007-07-04A bit more work on Building tools/support.MW1-3/+57
updated Axiom.MathLib.dll.
2007-07-03Today's work on Building support/tools. Think I am slowly getting there. MW1-8/+74
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-6/+2
* added some licensing info
2007-07-01More work on SceneObject/Primitive and building (Linking is a work in ↵MW1-2/+38
progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
2007-07-01Can change the name and description of a prim.MW1-1/+44
2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW1-6/+10
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-0/+0
*Some folder renaming to follow project Name *Updated prebuild.xml
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-3/+3
to add/remove something