Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2007-07-18 | Sculpted Prims should now work. | MW | 1 | -0/+16 | |
2007-07-17 | * Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ↵ | Adam Frisby | 1 | -6/+6 | |
/ 5.0. (5 seconds = raise one brush radius) | |||||
2007-07-16 | *Renamed ParcelManager to LandManager | mingchen | 1 | -2/+2 | |
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right. | |||||
2007-07-16 | changed to native line ending encoding | Sean Dague | 1 | -618/+618 | |
2007-07-16 | *Fixed bug that incorrectly tabulated 'others' prims on a parcel | mingchen | 1 | -0/+23 | |
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count | |||||
2007-07-15 | Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵ | MW | 1 | -2/+1 | |
simpleApp), to try out a basic test npc character(/class). | |||||
2007-07-15 | Removed the reference to ClientManager from scene, as scene really shouldn't ↵ | MW | 1 | -9/+7 | |
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions. | |||||
2007-07-14 | Added AddPreCompiledScript method to ScriptManager. | MW | 1 | -0/+1 | |
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into. | |||||
2007-07-13 | Chat/Shout/etc should be working again | MW | 1 | -0/+6 | |
2007-07-13 | Prim Copying (both CTRL+D and shift-drag) should now work. | MW | 1 | -38/+46 | |
2007-07-12 | Fixed a number of bugs in the local InstantMessage handling, sending ↵ | MW | 1 | -2/+4 | |
InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages. | |||||
2007-07-11 | Hopefully texturing prims should now work correctly. | MW | 1 | -1/+12 | |
2007-07-10 | Gird mode in sugilite should now work in so far as you should be able to ↵ | MW | 1 | -1/+1 | |
login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server. | |||||
2007-07-09 | * some follow up renaming of members et c. | lbsa71 | 1 | -1/+1 | |
2007-07-09 | * Introduced ClientManager for great justice. | lbsa71 | 1 | -41/+43 | |
2007-07-09 | Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. | MW | 1 | -2/+2 | |
Disabled CAPS asset uploading as it seems it now crashes the server. | |||||
2007-07-09 | * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵ | Adam Frisby | 1 | -0/+33 | |
could be done so. In practice, more work needs to be done. | |||||
2007-07-08 | * Bugfix with instant message handlers. Looking at implementing grid IM ↵ | Adam Frisby | 1 | -4/+10 | |
server, ideally using a known scalable infrastructure. | |||||
2007-07-08 | * Missed a line - IM support in local simulator should now work. | Adam Frisby | 1 | -1/+1 | |
2007-07-08 | * Added instant message support for the local region. Grid support forthcoming. | Adam Frisby | 1 | -0/+24 | |
2007-07-05 | Fixed rotation editing of individual prims in a group. I think positioning ↵ | MW | 1 | -0/+1 | |
and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work. | |||||
2007-07-04 | A bit more work on Building tools/support. | MW | 1 | -3/+57 | |
updated Axiom.MathLib.dll. | |||||
2007-07-03 | Today's work on Building support/tools. Think I am slowly getting there. | MW | 1 | -8/+74 | |
2007-07-03 | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 1 | -6/+2 | |
* added some licensing info | |||||
2007-07-01 | More work on SceneObject/Primitive and building (Linking is a work in ↵ | MW | 1 | -2/+38 | |
progress as is all). Committing now as I've finished for the night and will be continued tomorrow. | |||||
2007-07-01 | Can change the name and description of a prim. | MW | 1 | -1/+44 | |
2007-07-01 | Started change to having SceneObject and then that having child Primitives ↵ | MW | 1 | -6/+10 | |
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. | |||||
2007-06-27 | *Moved all the classes into their own file from LLSDHelpers.cs | mingchen | 1 | -0/+0 | |
*Some folder renaming to follow project Name *Updated prebuild.xml | |||||
2007-06-27 | *Some more restructuring/fixing -- should compile, but high chance I forgot ↵ | mingchen | 1 | -3/+3 | |
to add/remove something |