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path: root/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs (follow)
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* And actually do what I intended to do with the last commit. Message is gone.Melanie Thielker2008-09-261-5/+5
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* Kill "Compile successful" message when rezzing prims/wearing attachmentsMelanie Thielker2008-09-261-2/+3
| | | | | | | Changes behavior to send on_rez event to prims when rezzed from agent inventory.
* * Patch from JHurlimanTeravus Ovares2008-09-261-2/+2
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* * Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey2008-09-261-6/+7
| | | | | | | | | | | system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
* Add an extension to allow registering multiple interfaces of a type withMelanie Thielker2008-09-251-0/+6
| | | | | | | | | | Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
* Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2008-09-251-11/+8
| | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
* Update svn properties, formatting cleanup.Jeff Ames2008-09-231-7/+7
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* Update the permissions system to handle scripts and notecards the wayMelanie Thielker2008-09-231-9/+23
| | | | | | it was meant to. No functional changes, just better code
* Create CanEditObjectInventory to preserve the abilityMelanie Thielker2008-09-221-26/+2
| | | | | | | to have different permissions on inventory and object edits. This may be needed by the viewer on public grids
* cleanups in inventory REST code. also, disables digest authenticationsDr Scofield2008-09-221-4/+26
| | | | | | | | | | | for inventory REST calls for the time being, as firefox, curl, and also python's urllib2 cannot authenticate using digest auth. fix permission checking for prim inventory to be the same as for normal edit ops.
* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-211-7/+9
| | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
* Completely revert the notecard uploading changes I made, since theyMelanie Thielker2008-09-211-3/+4
| | | | | | appear to break script saves in prims for some.
* Partially implement notecard saves in task inventory. Still makes theMelanie Thielker2008-09-201-3/+3
| | | | | | notecard go read-only, but changes are saved.
* * Only allow logins on standalone when the sim has completed it's initial ↵Justin Clarke Casey2008-09-191-3/+3
| | | | | | | | | startup (script startup doesn't count here) * There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen. * A similar change will follow for grid mode sometime soon
* Mantis #2213Melanie Thielker2008-09-181-1/+1
| | | | | | | Thank you, nlin, for a patch that prevents physical prims from being created twice when rezzed from a script.
* Kan-Ed fix series. Fix llTakeControls to behave as documented.Melanie Thielker2008-09-171-3/+4
| | | | | | | | | XEngine fixes: prevent queue overruns, prevent spamming when no key is down. Release controls when conflicting permissions are requested or permissions are refused later. Release when prim or script are deleted. Fixes Scene script instance deletion semantics.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-101/+101
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Fix an issue where the client supplies an empty name and it was appliedMelanie Thielker2008-08-291-0/+4
| | | | | | to the inventory item, causing the item to wind up without a name.
* Thank you, A_Biondi, for patch to porperly apply the new item nameMelanie Thielker2008-08-281-2/+2
| | | | | | when copying within agent inventory
* Selling an object in-place (as original) now works. Builders canMelanie Thielker2008-08-241-0/+4
| | | | | | now ply their trade. Is that nuts?
* Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker2008-08-231-0/+1
| | | | | | | | | It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
* Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker2008-08-201-0/+5
| | | | | | | | | | | the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-191-4/+4
| | | | | Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
* Attachment persistence!!! Patch #9170 (Mantis #1171)Melanie Thielker2008-08-191-10/+9
| | | | | | Attachments now persist across logouts. Mostly untested.
* Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker2008-08-191-0/+43
| | | | | | Attachments now save to MySQL. No reattach on login yet.
* Formatting cleanup.Jeff Ames2008-08-181-37/+36
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* Add the IInventoryModule interface and a sample method callMelanie Thielker2008-08-171-0/+9
| | | | | | to Scene.INventory.cs
* Fix up master avatar handling for estate owners. Introduces a newMelanie Thielker2008-08-151-0/+2
| | | | | | | | | hierarchical rights structure. MasterAvatar: Owner of the region server (may be null), net gods (users with GodLevel 200), Estate owner (from database). Look at Opensim.ini.example to enable net gods. Estate owner will default to master avatar.
* Fixes a case where, when inventory is not currently accessible dueMelanie Thielker2008-08-151-1/+1
| | | | | | to other issues, detaching an attachment would cause an exception.
* * minor: slightly pointlessly increase the verbosity of the message given ↵Justin Clarke Casey2008-08-051-3/+9
| | | | when a queued deletion from scene to inventory fails because the root part of the group has been zapped
* * refactor: Change CachedUserInfo.HasInventory to HasReceivedInventory to ↵Justin Clarke Casey2008-07-311-1/+1
| | | | make actual function clearer
* * Put in stub code for inventory backup.Justin Clarke Casey2008-07-291-0/+1
| | | | | | * No user functionality yet (and not for quite some time)
* refactor TaskInventoryItem Mask -> Permissions to be consistant with how thingsSean Dague2008-07-231-50/+50
| | | | | | are stored in the db.
* Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames2008-07-231-1/+1
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* * Give new uuids to all the objects loaded in from an archive.Justin Clarke Casey2008-07-211-1/+3
| | | | | | | * This should allow multiple copies of an archive to be loaded into different regions on the same region server * This shouldn't affect existing operations.
* Mantis#1638. Thank you kindly, Salahzar for a patch that:Charles Krinke2008-07-131-8/+21
| | | | | | Addresses an unused field in the asset server but never get filled up. It also makes working the recent items tab in inventory :))))
* *Patch as supplied in Mantis #0001705 by melanie. Fixes: Locked prims allow ↵mingchen2008-07-091-18/+27
| | | | *any avatar* to deposit scripts in them, regardless of permissions
* * Guard against a failure to find an inventory item in a move request by ↵Justin Clarke Casey2008-07-081-2/+9
| | | | complaining in the log rather than terminating the session
* Mantis#1677. Thank you, Melanie for a patch that:Charles Krinke2008-07-061-4/+8
| | | | | | Patch propagates the permissionToTake flag into the timer handler, so that "take copy" and delete permissions are honored.
* Copyright notices and formatting cleanup.Jeff Ames2008-07-061-42/+42
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* * minor: documentation in SceneObjectPart.Inventory.cs. Refactor ↵Justin Clarke Casey2008-07-061-1/+1
| | | | AddInventoryItem methods to reduce code duplication
* * minor: Stop spurious 'item not found' messages when placing things into a ↵Justin Clarke Casey2008-07-061-6/+26
| | | | prim's inventory
* * Moves sending items to inventory via a delete into a seperate thread (this ↵Adam Frisby2008-07-061-92/+172
| | | | | | | | thread can be expanded to support all sends to inventory from inworld easily enough). Thread is temporary and only exists while items are being returned. * This should remove the "lag" caused by deleting many objects. * Patch brought to you by Joshua Nightshade's bitching at me to fix it.
* added patch 1633, thanks Melanie. MW2008-06-291-5/+14
| | | | | Although I think a bit of abstraction needs to be done to make it easy to override the deleting off the inventory item when rezzing a object.
* patch from mantis #1632, thanks MelanieMW2008-06-291-6/+15
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* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-281-17/+43
| | | | | not break trunk.
* Mantis#1615. Thank you, Matth for a patch that:Charles Krinke2008-06-271-1/+1
| | | | | | causes deprecated LSL functions to throw the deprecated exception rather than not-implemented.
* * refactor: fission InnerScene.AddSceneObject()Justin Clarke Casey2008-06-271-2/+2
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* Mantis#1612. Thank you, kindly, Matth for a patch that:Charles Krinke2008-06-271-0/+98
| | | | | | Adds the beginnints of llRemoteLoadScriptPin() and llSetRemoteScriptAccessPin().
* Mantis#1610. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-2/+1
| | | | | | Implements the beginning of llInventoryDrop. Doesn't cover the actual dropping yet, just the permissions for it.