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path: root/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs (follow)
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* Change misleading placeholder error messages for attempts to persist non-scri...Justin Clarke Casey2008-01-211-2/+2
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-161-7/+10
* * Pass 2 of collidable (non physical) linksetsTeravus Ovares2008-01-151-0/+1
* * Mother of all commits:Adam Frisby2008-01-151-1/+1
* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-091-30/+52
* Minor prim inventory method refactoringJustin Clarke Casey2008-01-071-1/+1
* Trigger persistence of the scripts in a prim's inventory when that inventory ...Justin Clarke Casey2008-01-071-3/+0
* Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2008-01-071-1/+0
* Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey2008-01-071-41/+15
* Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey2008-01-071-0/+13
* * This update rolls back the packetpool and LibSL changes. Please retest and...Teravus Ovares2007-12-301-2/+2
* * Extracted out old RezObject method placing at absolute pos without the rayt...lbsa712007-12-291-0/+5
* * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ab...Teravus Ovares2007-12-281-1/+16
* * Optimized usingslbsa712007-12-271-93/+96
* If a prim is persisted in the region, scripts dragged into its inventory afte...Justin Clarke Casey2007-12-261-1/+2
* Small non-functional inventory changesJustin Clarke Casey2007-12-251-32/+78
* Prim inventory script saving phase 1. Create necessary CAPS structures for c...Justin Clarke Casey2007-12-241-1/+40
* Make copying of scripts into prim inventories more reliable on the first atte...Justin Clarke Casey2007-12-221-26/+17
* minor refactorJustin Clarke Casey2007-12-221-1/+3
* Put in some race revealing warning messages triggered when a user rezzes a sc...Justin Clarke Casey2007-12-221-0/+30
* Initial hookup of update task inventory event. No functionality yet.Justin Clarke Casey2007-12-221-2/+51
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. W...Jeff Ames2007-12-201-1/+1
* Thank you to Kiryu for a patch to fix an out of SyncCharles Krinke2007-12-171-2/+8
* * Make inventory operations sync rather than async. This is to alleviate rac...Justin Clarke Casey2007-12-151-1/+4
* * Fixed a cause of an ODE 'invalid operation for locked space 'Teravus Ovares2007-12-141-15/+15
* * In our quest for sim heartbeat stats, we're a touch closer to accurate obje...Teravus Ovares2007-12-121-0/+1
* Allow moving, deleting, and restoring objects in inventory.Brian McBee2007-12-081-0/+40
* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-071-2/+2
* * Added hacked support for 'anyone can move' and 'anyone can copy'.Teravus Ovares2007-12-071-0/+3
* removed obsolete Verbose() functionJeff Ames2007-12-061-1/+1
* Do not create a new asset on item metadata changeSean Dague2007-12-051-40/+12
* * Refactored Permissions into ScenePresence as requested by MWTeravus Ovares2007-12-051-0/+1
* keeping opensim safe for children -- made some namespace references less expl...Jeff Ames2007-12-041-4/+4
* From Justin Casey (IBM)Sean Dague2007-12-031-32/+87
* This is a simple patch which just renames an IClientAPI method toSean Dague2007-12-031-4/+4
* Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standal...MW2007-12-021-10/+10
* Rezzing multiple copies of a inventory prim should now work.MW2007-12-011-0/+1
* Due to popular demand, a rezzed prim should no longer delete the original inv...MW2007-12-011-2/+2
* Attempted fix for mantis issue# 66MW2007-12-011-2/+11
* Part 1 of a commit. This revision will not compile, part 2 will be added in a...MW2007-12-011-2/+2
* * Removed permissions flag appliance from Xml deserializationlbsa712007-11-301-1/+1
* * Fixed neighbour range buglbsa712007-11-291-2/+2
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-201-1/+1
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-181-43/+84
* * Found several cases where prim set physical were not subscribing to physics...Teravus Ovares2007-11-181-0/+4
* minor cleanup of some dodgy bitsJeff Ames2007-11-171-23/+14
* * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares2007-11-111-1/+1
* refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2007-11-071-40/+30
* Added support for OpenSim application plugins (as requested by Adam), which u...MW2007-11-041-19/+19
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-1/+2