Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Gird mode in sugilite should now work in so far as you should be able to ↵ | MW | 2007-07-10 | 1 | -19/+19 |
| | | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server. | ||||
* | Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. | MW | 2007-07-09 | 1 | -30/+30 |
| | | | | | Disabled CAPS asset uploading as it seems it now crashes the server. | ||||
* | * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵ | Adam Frisby | 2007-07-09 | 1 | -0/+35 |
| | | | | could be done so. In practice, more work needs to be done. | ||||
* | Fixed rotation editing of individual prims in a group. I think positioning ↵ | MW | 2007-07-05 | 1 | -10/+68 |
| | | | | and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work. | ||||
* | A bit more work on Building tools/support. | MW | 2007-07-04 | 1 | -8/+116 |
| | | | | | updated Axiom.MathLib.dll. | ||||
* | Today's work on Building support/tools. Think I am slowly getting there. | MW | 2007-07-03 | 1 | -14/+116 |
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* | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 2007-07-03 | 1 | -4/+3 |
| | | | | | * added some licensing info | ||||
* | Just committing this because I want my commit to be on the front page of ↵ | MW | 2007-07-01 | 1 | -3/+3 |
| | | | | www.opensimulator.org rather than lbsa71's being there. | ||||
* | More work on SceneObject/Primitive and building (Linking is a work in ↵ | MW | 2007-07-01 | 1 | -6/+47 |
| | | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow. | ||||
* | Can change the name and description of a prim. | MW | 2007-07-01 | 1 | -0/+13 |
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* | Started change to having SceneObject and then that having child Primitives ↵ | MW | 2007-07-01 | 1 | -438/+94 |
| | | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. | ||||
* | *Moved all the classes into their own file from LLSDHelpers.cs | mingchen | 2007-06-27 | 1 | -0/+582 |
*Some folder renaming to follow project Name *Updated prebuild.xml |