| Commit message (Collapse) | Author | Age | Files | Lines |
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* Removed unused SendPrimitiveToClient that didn't have rot.
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Updated libsl to latest version.
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/Part2).
Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
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folder or anything so there is at the moment no way to recover deleted objects.
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* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
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* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
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server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
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the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
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prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
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* Refactored a lot of m_* and public -> wrappers
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primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
Removed some unused code from SimpleApp.
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events in EventManager
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
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**No restrictions yet in place, or total prim count
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haven't added the project to prebuild.xml yet.
Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
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Done some work of fixing primitive/SceneObject copying.
Set DefaultHome region to 1000,1000.
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instead - w00t!
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LLSDStreamhandler system.
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login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
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Disabled CAPS asset uploading as it seems it now crashes the server.
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could be done so. In practice, more work needs to be done.
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and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
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updated Axiom.MathLib.dll.
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* added some licensing info
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www.opensimulator.org rather than lbsa71's being there.
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progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
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which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
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*Some folder renaming to follow project Name
*Updated prebuild.xml
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