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My fork of OpenSim for IG and DG, called SledjChisl.
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Primitive.cs
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2007-08-06
* Now we have boxes. Yay!
lbsa71
1
-37
/
+37
2007-08-01
few small changes.
MW
1
-0
/
+2
2007-08-01
Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Pa...
MW
1
-0
/
+3
2007-07-29
Deleting objects should now work. But beware they aren't send to your trash f...
MW
1
-3
/
+3
2007-07-29
* Primitives no longer walk around while being rescaled.
Adam Frisby
1
-19
/
+0
2007-07-29
* Experimental fix for random walking of resized prims.
Adam Frisby
1
-0
/
+5
2007-07-29
Commit 1/2
Adam Frisby
1
-1
/
+2
2007-07-26
* Started renaming world to Scene
lbsa71
1
-20
/
+9
2007-07-22
* Some work in progress code: Inventory cache, start of inventory server/serv...
MW
1
-0
/
+10
2007-07-19
Added some Alert methods to Scene , and a console command handler. So from th...
MW
1
-1
/
+1
2007-07-19
* Removing more compiler warnings
Adam Frisby
1
-2
/
+0
2007-07-18
A script/custom application should be able to add a particle system to a prim...
MW
1
-1
/
+8
2007-07-18
Sculpted Prims should now work.
MW
1
-0
/
+18
2007-07-18
few small changes
MW
1
-1
/
+17
2007-07-17
* Changed SimpleApp to use EventManager and Scene timer
lbsa71
1
-203
/
+244
2007-07-16
changed to native line ending encoding
Sean Dague
1
-648
/
+648
2007-07-15
* More scripting enhancemnents and properties.
Adam Frisby
1
-0
/
+8
2007-07-15
Removed reference to Scene EventManager from primitive. In its place, primiti...
MW
1
-15
/
+29
2007-07-14
*Removed ParcelManager from SceneObject and Primitive and replaced with event...
mingchen
1
-10
/
+10
2007-07-14
*Added support for prim counting on parcels
mingchen
1
-2
/
+24
2007-07-13
Prim Copying (both CTRL+D and shift-drag) should now work.
MW
1
-3
/
+15
2007-07-13
Part two of Darok's Bullet physics plugin: added the actual plugin, although ...
MW
1
-1
/
+1
2007-07-13
Changed simpleApp to use basic physics.
MW
1
-4
/
+12
2007-07-13
* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape inste...
lbsa71
1
-29
/
+7
2007-07-12
Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStr...
MW
1
-1
/
+1
2007-07-11
Hopefully texturing prims should now work correctly.
MW
1
-1
/
+13
2007-07-10
Gird mode in sugilite should now work in so far as you should be able to logi...
MW
1
-19
/
+19
2007-07-09
Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
MW
1
-30
/
+30
2007-07-09
* Begun work on Primitive Duplication. Not hooked up yet, but theoretically c...
Adam Frisby
1
-0
/
+35
2007-07-05
Fixed rotation editing of individual prims in a group. I think positioning an...
MW
1
-10
/
+68
2007-07-04
A bit more work on Building tools/support.
MW
1
-8
/
+116
2007-07-03
Today's work on Building support/tools. Think I am slowly getting there.
MW
1
-14
/
+116
2007-07-03
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
1
-4
/
+3
2007-07-01
Just committing this because I want my commit to be on the front page of www....
MW
1
-3
/
+3
2007-07-01
More work on SceneObject/Primitive and building (Linking is a work in progres...
MW
1
-6
/
+47
2007-07-01
Can change the name and description of a prim.
MW
1
-0
/
+13
2007-07-01
Started change to having SceneObject and then that having child Primitives wh...
MW
1
-438
/
+94
2007-06-27
*Moved all the classes into their own file from LLSDHelpers.cs
mingchen
1
-0
/
+0
2007-06-27
*Some more restructuring/fixing -- should compile, but high chance I forgot t...
mingchen
1
-3
/
+3