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path: root/OpenSim/Region/Environment/Scenes/InnerScene.cs (follow)
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* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-211-1/+1
| | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
* * Patch http://opensimulator.org/mantis/view.php?id=2167Justin Clarke Casey2008-09-121-0/+16
| | | | | | | * Force ClickAction persistence even if other object properties are not edited * Thanks nlin!
* Update svn properties, formatting cleanup.Jeff Ames2008-09-091-2/+2
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* fix: warnings from libomvDr Scofield2008-09-081-0/+4
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* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-59/+58
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * refactor: Make SOG itself responsible for checking whether it's already ↵Justin Clarke Casey2008-09-061-12/+3
| | | | been deleted on an update request from the regular sweep
* * minor: change hard tabs back to spaces in previous commitJustin Clarke Casey2008-09-061-1/+1
| | | | | | * my excuse is that I hadn't used this monodevelop exe before...
* * Fix mantis 2130 - nre occuring sometimes when the regular prim update ↵Justin Clarke Casey2008-09-061-1/+2
| | | | | | | | sweep occurs * Fold m_deleted and m_isDeleted together (ugh!)
* Selling an object in-place (as original) now works. Builders canMelanie Thielker2008-08-241-0/+5
| | | | | | now ply their trade. Is that nuts?
* Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker2008-08-191-3/+4
| | | | | | Attachments now save to MySQL. No reattach on login yet.
* Formatting cleanup.Jeff Ames2008-08-181-21/+21
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* Mantis #1951Melanie Thielker2008-08-151-0/+2
| | | | | | | Trigger a persistence save when only name or description have changed.
* * Stop warnings about non existent scene presences/entities being removed on ↵Justin Clarke Casey2008-08-121-11/+11
| | | | | | | | | client log off * This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed). * However, it should be possible to do much better cleanup on this code in the future
* Patch #9163 - Refactor initial packet sending out of InnerScene intoMelanie Thielker2008-08-111-37/+0
| | | | | | | | | ScenePresence. Pace prim delivery to about 200 updates/s max. Break a long-held lock that caused the notorious MapBlockQuery XMLRPC timeout on agent login. Eliminate 60 second timeout at "Waiting for region handshake". Fix region crossing/teleport response. Fix appearance in primmy regions.
* * minor: log message twiddlingJustin Clarke Casey2008-08-011-5/+1
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* Addresses Mantis #1688Melanie Thielker2008-07-271-1/+1
| | | | | | | | Changes erroneous return value of llGetLinkname() to "" for nonexistent prims. Corrects an issue where the root prim of a linked set, upon delink, retains the part number 1.
* * Changed a number of field names to ccc (public members shouldn't be called m_)lbsa712008-07-261-5/+5
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* * Stop the HasGroupChanged flag being reverted for newly restored prims ↵Justin Clarke Casey2008-07-251-2/+2
| | | | | | | | | which need to be persisted to the db * This should stop the problem where linked prims loaded via an archive did not survive server restart * It may address mantis 1819 though the symptoms don't look consistent
* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2008-07-251-0/+1
| | | | | | | | | The LL Server sets the CreateSelected flag for a prim when sending a property update when objects are linked. The following patch gets OpenSim to do the same.
* Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames2008-07-231-5/+5
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* Mantis#1798. Thank you kindly, StrawberryFride for a patch that:Charles Krinke2008-07-211-12/+4
| | | | | | Fixes a couple of places where null reference exceptions were being caught and ignored rather than null checks being performed.
* Fix prim link numbers (Mantis #1781)Melanie Thielker2008-07-191-3/+78
| | | | | | | | | | | Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed.
* * Actually persist restored archives to the database - wasn't actually doing ↵Justin Clarke Casey2008-07-131-1/+12
| | | | | | | | this before (doh) * Not quite perfect yet
* * On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey2008-07-121-5/+9
| | | | | | | | they already exist in the scene * (ability to give objects new uuids will come later)
* minor: method documentationJustin Clarke Casey2008-07-121-0/+21
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* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-281-1/+1
| | | | | not break trunk.
* move along, nothing to see here. just a couple of lazy variables.Dr Scofield2008-06-271-3/+4
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* * Remove responsibilty for signalling scene object change from ↵Justin Clarke Casey2008-06-271-0/+1
| | | | | | | | | | | | SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
* * Remove SOG.SendGroupFullUpdate() group changed responsibilityJustin Clarke Casey2008-06-271-1/+4
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* * refactor: Move responsibility for deciding whether a group should be ↵Justin Clarke Casey2008-06-271-1/+16
| | | | repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate()
* * refactor: fission InnerScene.AddSceneObject()Justin Clarke Casey2008-06-271-1/+17
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* * Add extra backup parameter to InnerScene.AddRestoredSceneObject()Justin Clarke Casey2008-06-271-2/+6
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* the prefix "fix" turned out to be bollocks. sorry about that. hope this one Dr Scofield2008-06-251-1/+0
| | | | | | fares better.
* Minor formatting cleanup.Jeff Ames2008-06-251-1/+1
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* taking another look at mantis #1502: adding necessary locks, checking for ↵Dr Scofield2008-06-251-3/+11
| | | | empty list.
* * Remove all use of asset.InvType, as outlined in mailing list discussionJustin Clarke Casey2008-06-231-1/+1
| | | | | | * This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
* * Remove a bug I created in r5171 where taking an object would terminate the ↵Justin Clarke Casey2008-06-211-3/+5
| | | | | | | | client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
* * Refactor: Move the responsibility for applying physics and sending the ↵Justin Clarke Casey2008-06-171-2/+6
| | | | | | | | | | initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
* Update svn properties, clean up formatting, refactor out duplicate ↵Jeff Ames2008-06-131-4/+4
| | | | hard-coded port numbers.
* * refactor: For new objects, move attach to backup to occur when adding to a ↵Justin Clarke Casey2008-06-121-2/+10
| | | | | | | | | scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
* * This completes ObjectDuplicateOnRay.Teravus Ovares2008-06-101-2/+20
| | | | | * In English, that means that Copy Selection works now, including Copy Centers and Copy Rotates.
* Update svn properties. Formatting cleanup.Jeff Ames2008-06-091-1/+2
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* Added a "if(entity != null)" before the call to Charles Krinke2008-06-081-1/+3
| | | | | | UpdateEntityMovement() to try to preclude the occaisional System.NullReferenceException in scene.
* Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object ↵mingchen2008-06-071-1/+0
| | | | reference not set to an instance of object' exception
* *Made Object Counting correct with linked objects and turned the previously ↵mingchen2008-06-061-10/+14
| | | | protected functions that only return object counts to public so it can be easily used by outside classes.
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-041-1/+1
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* * minor: Attempted method documentation clarifications related to last two ↵Justin Clarke Casey2008-06-031-3/+3
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* * Remove what should be unnecessary locking in InnerScene.GetEntitites()Justin Clarke Casey2008-06-031-8/+1
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* * Remove what should be unnecessary locking of GetScenePresences()Justin Clarke Casey2008-06-031-9/+3
| | | | | | * May help with mantis 1434 though I doubt it
* Formatting cleanup.Jeff Ames2008-05-281-20/+18
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