Commit message (Collapse) | Author | Age | Files | Lines | |
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* | *Refactor of the LandManagementModule that allows OpenSim to run without it | mingchen | 2008-05-23 | 1 | -0/+89 |
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* | i've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule. | Dr Scofield | 2008-05-23 | 1 | -0/+18 |
| | | | | | | | | | | | | | ChatModule is now only doing in-world chat. IRCBridgeModule is only doing, well, bridging chat to/from IRC. Both modules are now using a new OnChatFromWorld event handler (which Scene.PacketHandler is feeding for chat from in-world instead of going via the Interface method). This refactoring will allow us to easily add other bridge modules (e.g., an XMPP bridge module). there is still a bug in IRCBridgeModule (inherited from the old ChatModule) where FindClientRegion does not really find the client region... | ||||
* | * Going to the C# syntactic sugar way of handling the backup event delegates. | Teravus Ovares | 2008-05-21 | 1 | -8/+2 |
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* | * This update causes the backup process to run in a separate thread. | Teravus Ovares | 2008-05-21 | 1 | -2/+8 |
| | | | | | | | | * Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy. * Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change) * You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete. * This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts. | ||||
* | move SceneEvents.cs to EventManager.cs, as that's actually | Sean Dague | 2008-05-20 | 1 | -0/+637 |
the name of the contained class. |