Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2008-11-25 | Add copyright headers. Minor formatting cleanup. | Jeff Ames | 1 | -9/+36 | |
2008-11-25 | Update svn properties. | Jeff Ames | 1 | -182/+182 | |
2008-11-24 | * Swaps Scene.Entities Dictionary for EntityManager. | Adam Frisby | 1 | -6/+26 | |
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically. | |||||
2008-11-24 | * Makes EntityManager IEnumerable - meaning we should be good to go to ↵ | Adam Frisby | 1 | -2/+16 | |
enable this. | |||||
2008-11-24 | * Adding EntityManager.cs | Adam Frisby | 1 | -0/+148 | |
* Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over. |