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path: root/OpenSim/Region/Environment/Scenes/EntityBase.cs (follow)
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-0/+133
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.