aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/EntityBase.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-2/+3
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* Some more work on new Sceneobject. MW2007-08-071-2/+2
|
* few small changes.MW2007-08-011-8/+14
| | | | | Updated libsl to latest version.
* * Started renaming world to Scenelbsa712007-07-261-34/+13
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* few small changesMW2007-07-181-1/+7
|
* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-171-8/+8
| | | | | * Refactored a lot of m_* and public -> wrappers
* changed to native line ending encodingSean Dague2007-07-161-142/+142
|
* Gird mode in sugilite should now work in so far as you should be able to ↵MW2007-07-101-2/+2
| | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-7/+7
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-0/+10
| | | | could be done so. In practice, more work needs to be done.
* A bit more work on Building tools/support.MW2007-07-041-1/+1
| | | | | updated Axiom.MathLib.dll.
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-1/+1
|
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-4/+2
| | | | | * added some licensing info
* Can change the name and description of a prim.MW2007-07-011-0/+1
|
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-0/+133
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.