Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Introduced IScriptHost as an interface to fetching object data from scripts. | lbsa71 | 2007-08-16 | 1 | -2/+3 |
| | | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that) | ||||
* | Some more work on new Sceneobject. | MW | 2007-08-07 | 1 | -2/+2 |
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* | few small changes. | MW | 2007-08-01 | 1 | -8/+14 |
| | | | | | Updated libsl to latest version. | ||||
* | * Started renaming world to Scene | lbsa71 | 2007-07-26 | 1 | -34/+13 |
| | | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins | ||||
* | few small changes | MW | 2007-07-18 | 1 | -1/+7 |
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* | * Changed SimpleApp to use EventManager and Scene timer | lbsa71 | 2007-07-17 | 1 | -8/+8 |
| | | | | | * Refactored a lot of m_* and public -> wrappers | ||||
* | changed to native line ending encoding | Sean Dague | 2007-07-16 | 1 | -142/+142 |
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* | Gird mode in sugilite should now work in so far as you should be able to ↵ | MW | 2007-07-10 | 1 | -2/+2 |
| | | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server. | ||||
* | Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. | MW | 2007-07-09 | 1 | -7/+7 |
| | | | | | Disabled CAPS asset uploading as it seems it now crashes the server. | ||||
* | * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵ | Adam Frisby | 2007-07-09 | 1 | -0/+10 |
| | | | | could be done so. In practice, more work needs to be done. | ||||
* | A bit more work on Building tools/support. | MW | 2007-07-04 | 1 | -1/+1 |
| | | | | | updated Axiom.MathLib.dll. | ||||
* | Today's work on Building support/tools. Think I am slowly getting there. | MW | 2007-07-03 | 1 | -1/+1 |
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* | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 2007-07-03 | 1 | -4/+2 |
| | | | | | * added some licensing info | ||||
* | Can change the name and description of a prim. | MW | 2007-07-01 | 1 | -0/+1 |
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* | Started change to having SceneObject and then that having child Primitives ↵ | MW | 2007-07-01 | 1 | -0/+133 |
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. |