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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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Environment
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Scenes
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EntityBase.cs
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Author
Age
Files
Lines
*
* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct...
Justin Clarke Casey
2008-05-14
1
-3
/
+5
*
* Rolled back a few changes.
Adam Frisby
2008-05-01
1
-96
/
+97
*
* Spring cleaning on Region.Environment.
Adam Frisby
2008-05-01
1
-97
/
+96
*
* You can now rez objects out of inventory at the correct offset from prim yo...
Teravus Ovares
2008-05-01
1
-0
/
+2
*
* Optimised using statements and namespace references across entire project (...
Adam Frisby
2008-04-21
1
-6
/
+4
*
Removing redundant code
Johan Berntsson
2008-03-26
1
-5
/
+0
*
* On Ray casting. Now returning the face normal of the collision face.
Teravus Ovares
2008-03-25
1
-2
/
+2
*
Formatting cleanup.
Jeff Ames
2008-03-18
1
-26
/
+25
*
* Added null root part guard
lbsa71
2008-03-14
1
-1
/
+1
*
Merged 3Di code that provides scene and avatar serialization, and plugin supp...
Johan Berntsson
2008-03-04
1
-1
/
+90
*
Minor cleanup.
Jeff Ames
2008-02-20
1
-1
/
+1
*
refactor - remove unused m_children from EntityBase
Justin Clarke Casey
2008-02-08
1
-22
/
+4
*
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
2008-01-07
1
-1
/
+6
*
* Optimized usings
lbsa71
2007-12-27
1
-4
/
+1
*
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
Adam Frisby
2007-11-24
1
-1
/
+1
*
* added some functions for use in raytracing. They're kind of crappy now, so...
Teravus Ovares
2007-11-23
1
-0
/
+25
*
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
2007-11-08
1
-1
/
+2
*
Tevarus' patch for object flags & implemented Phantom edits
dan miller
2007-10-30
1
-1
/
+1
*
* Optimized usings
lbsa71
2007-10-30
1
-1
/
+1
*
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
lbsa71
2007-10-15
1
-0
/
+28
*
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't ma...
lbsa71
2007-09-24
1
-1
/
+1
*
* Removed unused LandRenegerated flag
lbsa71
2007-09-21
1
-7
/
+0
*
* Continuing refactoring of presence
lbsa71
2007-09-21
1
-1
/
+1
*
* Modernized ScriptManager to new interface-based module calls.
lbsa71
2007-09-19
1
-11
/
+10
*
Backup is now optional on classes
lbsa71
2007-09-13
1
-7
/
+0
*
Stopped EntityBase from implementing IScriptHost, as don't think it should, m...
MW
2007-08-27
1
-1
/
+1
*
* Now sending manager, host and root host to Script in constructor.
lbsa71
2007-08-16
1
-1
/
+3
*
* Introduced IScriptHost as an interface to fetching object data from scripts.
lbsa71
2007-08-16
1
-2
/
+3
*
Some more work on new Sceneobject.
MW
2007-08-07
1
-2
/
+2
*
few small changes.
MW
2007-08-01
1
-8
/
+14
*
* Started renaming world to Scene
lbsa71
2007-07-26
1
-34
/
+13
*
few small changes
MW
2007-07-18
1
-1
/
+7
*
* Changed SimpleApp to use EventManager and Scene timer
lbsa71
2007-07-17
1
-8
/
+8
*
changed to native line ending encoding
Sean Dague
2007-07-16
1
-142
/
+142
*
Gird mode in sugilite should now work in so far as you should be able to logi...
MW
2007-07-10
1
-2
/
+2
*
Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
MW
2007-07-09
1
-7
/
+7
*
* Begun work on Primitive Duplication. Not hooked up yet, but theoretically c...
Adam Frisby
2007-07-09
1
-0
/
+10
*
A bit more work on Building tools/support.
MW
2007-07-04
1
-1
/
+1
*
Today's work on Building support/tools. Think I am slowly getting there.
MW
2007-07-03
1
-1
/
+1
*
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
2007-07-03
1
-4
/
+2
*
Can change the name and description of a prim.
MW
2007-07-01
1
-0
/
+1
*
Started change to having SceneObject and then that having child Primitives wh...
MW
2007-07-01
1
-0
/
+133