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My fork of OpenSim for IG and DG, called SledjChisl.
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EntityBase.cs
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2008-06-21
* Remove a bug I created in r5171 where taking an object would terminate the ...
Justin Clarke Casey
1
-0
/
+9
2008-06-21
* minor: override the name of the sog such that it gets/sets the root part name
Justin Clarke Casey
1
-1
/
+1
2008-05-16
Formatting cleanup.
Jeff Ames
1
-5
/
+5
2008-05-14
* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct...
Justin Clarke Casey
1
-3
/
+5
2008-05-01
* Rolled back a few changes.
Adam Frisby
1
-96
/
+97
2008-05-01
* Spring cleaning on Region.Environment.
Adam Frisby
1
-97
/
+96
2008-05-01
* You can now rez objects out of inventory at the correct offset from prim yo...
Teravus Ovares
1
-0
/
+2
2008-04-21
* Optimised using statements and namespace references across entire project (...
Adam Frisby
1
-6
/
+4
2008-03-26
Removing redundant code
Johan Berntsson
1
-5
/
+0
2008-03-25
* On Ray casting. Now returning the face normal of the collision face.
Teravus Ovares
1
-2
/
+2
2008-03-18
Formatting cleanup.
Jeff Ames
1
-26
/
+25
2008-03-14
* Added null root part guard
lbsa71
1
-1
/
+1
2008-03-04
Merged 3Di code that provides scene and avatar serialization, and plugin supp...
Johan Berntsson
1
-1
/
+90
2008-02-20
Minor cleanup.
Jeff Ames
1
-1
/
+1
2008-02-08
refactor - remove unused m_children from EntityBase
Justin Clarke Casey
1
-22
/
+4
2008-01-07
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
1
-1
/
+6
2007-12-27
* Optimized usings
lbsa71
1
-4
/
+1
2007-11-24
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
Adam Frisby
1
-1
/
+1
2007-11-23
* added some functions for use in raytracing. They're kind of crappy now, so...
Teravus Ovares
1
-0
/
+25
2007-11-08
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
1
-1
/
+2
2007-10-30
Tevarus' patch for object flags & implemented Phantom edits
dan miller
1
-1
/
+1
2007-10-30
* Optimized usings
lbsa71
1
-1
/
+1
2007-10-15
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
lbsa71
1
-0
/
+28
2007-09-24
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't ma...
lbsa71
1
-1
/
+1
2007-09-21
* Removed unused LandRenegerated flag
lbsa71
1
-7
/
+0
2007-09-21
* Continuing refactoring of presence
lbsa71
1
-1
/
+1
2007-09-19
* Modernized ScriptManager to new interface-based module calls.
lbsa71
1
-11
/
+10
2007-09-13
Backup is now optional on classes
lbsa71
1
-7
/
+0
2007-08-27
Stopped EntityBase from implementing IScriptHost, as don't think it should, m...
MW
1
-1
/
+1
2007-08-16
* Now sending manager, host and root host to Script in constructor.
lbsa71
1
-1
/
+3
2007-08-16
* Introduced IScriptHost as an interface to fetching object data from scripts.
lbsa71
1
-2
/
+3
2007-08-07
Some more work on new Sceneobject.
MW
1
-2
/
+2
2007-08-01
few small changes.
MW
1
-8
/
+14
2007-07-26
* Started renaming world to Scene
lbsa71
1
-34
/
+13
2007-07-18
few small changes
MW
1
-1
/
+7
2007-07-17
* Changed SimpleApp to use EventManager and Scene timer
lbsa71
1
-8
/
+8
2007-07-16
changed to native line ending encoding
Sean Dague
1
-142
/
+142
2007-07-10
Gird mode in sugilite should now work in so far as you should be able to logi...
MW
1
-2
/
+2
2007-07-09
Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
MW
1
-7
/
+7
2007-07-09
* Begun work on Primitive Duplication. Not hooked up yet, but theoretically c...
Adam Frisby
1
-0
/
+10
2007-07-04
A bit more work on Building tools/support.
MW
1
-1
/
+1
2007-07-03
Today's work on Building support/tools. Think I am slowly getting there.
MW
1
-1
/
+1
2007-07-03
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
1
-4
/
+2
2007-07-01
Can change the name and description of a prim.
MW
1
-0
/
+1
2007-07-01
Started change to having SceneObject and then that having child Primitives wh...
MW
1
-0
/
+133