Commit message (Collapse) | Author | Files | Lines | ||
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2007-09-21 | * Removed Unused 'Entity' superclass | lbsa71 | 1 | -113/+0 | |
2007-09-20 | * even more renaming and refactoring; the cleaning woman is on call. | lbsa71 | 1 | -13/+13 | |
2007-09-10 | mass update of urls in source code to new website | Sean Dague | 1 | -1/+1 | |
2007-08-28 | Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵ | MW | 1 | -1/+1 | |
should equal project and directory. | |||||
2007-08-16 | * Introduced IScriptHost as an interface to fetching object data from scripts. | lbsa71 | 1 | -1/+1 | |
* This meant introducing AbsolutePosition on all objects (since SimChat wants that) | |||||
2007-07-26 | * Started renaming world to Scene | lbsa71 | 1 | -14/+12 | |
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins | |||||
2007-07-16 | changed to native line ending encoding | Sean Dague | 1 | -115/+115 | |
2007-07-09 | Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. | MW | 1 | -5/+5 | |
Disabled CAPS asset uploading as it seems it now crashes the server. | |||||
2007-07-03 | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 1 | -4/+1 | |
* added some licensing info | |||||
2007-07-01 | Can change the name and description of a prim. | MW | 1 | -1/+1 | |
2007-07-01 | Started change to having SceneObject and then that having child Primitives ↵ | MW | 1 | -80/+5 | |
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. | |||||
2007-06-28 | Imported the scripting changes, so now should be up to date with sugilite. | MW | 1 | -2/+1 | |
2007-06-27 | *Moved all the classes into their own file from LLSDHelpers.cs | mingchen | 1 | -0/+0 | |
*Some folder renaming to follow project Name *Updated prebuild.xml | |||||
2007-06-27 | *Some more restructuring/fixing -- should compile, but high chance I forgot ↵ | mingchen | 1 | -2/+2 | |
to add/remove something |