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My fork of OpenSim for IG and DG, called SledjChisl.
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AsyncSceneObjectGroupDeleter.cs
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2008-11-19
Ensure that the physics representation of a deleted object is also removed
Melanie Thielker
1
-1
/
+1
2008-11-19
Fix deleting object that have been persisted already from the DB
Melanie Thielker
1
-0
/
+4
2008-11-17
* Make sure that deleted objects do not send further object updates to the cl...
Justin Clarke Casey
1
-1
/
+1
2008-11-17
* Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup(...
Justin Clarke Casey
1
-1
/
+1
2008-11-17
* minor: eliminate propogation of now unused permissionToDelete flag
Justin Clarke Casey
1
-6
/
+2
2008-11-17
* Fix probable partial breakage of delete to inventory in last commit
Justin Clarke Casey
1
-11
/
+9
2008-11-17
* Stop nulling SOG.m_rootPart and parts on object deletion
Justin Clarke Casey
1
-1
/
+1
2008-11-11
* Put an Enabled switch on the async object deleter for future testing purposes
Justin Clarke Casey
1
-3
/
+11
2008-10-22
And fix it
Melanie Thielker
1
-1
/
+1
2008-10-22
Prevent an object with a null RootPart in delete queue from stopping
Melanie Thielker
1
-4
/
+13
2008-10-18
Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
Melanie Thielker
1
-9
/
+8
2008-09-29
* minor: forgot this small tidy in the last checkin
Justin Clarke Casey
1
-2
/
+1
2008-09-29
* minor: tidy up async sog deleter
Justin Clarke Casey
1
-19
/
+18
2008-09-29
* refactor: move asynchronous scene object deletion to inventory queueing out...
Justin Clarke Casey
1
-0
/
+146