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path: root/OpenSim/Region/Environment/ParcelManager.cs (follow)
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* *Renamed ParcelManager to LandManagermingchen2007-07-161-1206/+0
| | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
* changed to native line ending encodingSean Dague2007-07-161-1206/+1206
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* *Trunk compiles nowmingchen2007-07-161-1/+15
| | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-10/+63
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* *Added support for the "show" button that highlights objects over the ↵mingchen2007-07-151-12/+77
| | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
* Removed reference to Scene EventManager from primitive. In its place, ↵MW2007-07-151-1/+1
| | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
* *Updated getParcel to accept floats as well. This helps in finding the ↵mingchen2007-07-141-7/+14
| | | | parcel under an exact point (when precision matters)
* *Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen2007-07-141-2/+9
| | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
* *Added support for simwide area and simwide prim count for parcelsmingchen2007-07-141-2/+49
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* *Added support for prim counting on parcelsmingchen2007-07-141-7/+110
| | | | | | **No restrictions yet in place, or total prim count
* * Apparently, we need to tell ParcelManager that there is no parcels.lbsa712007-07-141-1/+1
| | | | | * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-131-13/+7
| | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
* *Reworked parcel joining to work the same way as LL's method.mingchen2007-07-131-23/+31
| | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
* Chat/Shout/etc should be working againMW2007-07-131-2/+2
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* * Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum.Adam Frisby2007-07-131-3/+3
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* *Parcel updates are now sent to users over newly subdivided areas and users ↵mingchen2007-07-121-12/+19
| | | | | | | over parcels being joined to correctly update the viewers *NOTE: Parcel updates are packets sent to the viewer when they enter a new parcel containing information such as parcel name, media URLS, etc
* *Parcel and estate support fully restored into Sugilitemingchen2007-07-121-4/+16
| | | | | *Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
* *Found and fixed bug that crashed viewer when logging in or viewing land ownersmingchen2007-07-121-6/+4
| | | | | | *Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test') *Still working on readding support for updating parcel information when logging in or moving into a new parcel
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-7/+6
| | | | | * added some licensing info
* Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectlyAdam Frisby2007-07-021-2/+2
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* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+892
*Some folder renaming to follow project Name *Updated prebuild.xml