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2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW1-0/+2
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-07-01Fixed SimpleApp - aka thankgoditssundaycommitlbsa711-10/+10
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
2007-06-29*Deleted Logger.cs from OpenSim.Frameworkmingchen1-10/+10
2007-06-28* Removed J# language support because it has issues with Mono.Adam Frisby1-13/+11
2007-06-28*Added UUIDNameRequest packet support (untested, but should work -- at least ↵mingchen1-1/+1
in sandbox mode) *Various small renamings
2007-06-28*Master User is now set upmingchen1-13/+13
*Added support for getting user profile information from remote grid server (untested) *Updated prebuild.xml
2007-06-28Finished removing the old scripting code, Scene.Scripting.cs and ↵MW1-1/+0
OpenSim.Framework.Interfaces.Scripting.
2007-06-28Imported the scripting changes, so now should be up to date with sugilite. MW1-0/+75