aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Update svn properties, formatting cleanup.Jeff Ames2008-08-288-122/+78
|
* * Added hack so that if the default OpenSimulator ParentEstateId(100) is ↵Teravus Ovares2008-08-281-1/+1
| | | | being sent through rez_avatar, it'll be swapped out with 1. This ensures that when the map recognizes the parent estate id parameter on the linden grid, it'll work as expected. This also has the effect of making it impossible to send a Parent Estate ID with 100 over OGP from OpenSimulator (Sorry Owner of estate 100).
* * OGP update, deserialize the parameter array properly in rez_avatarTeravus Ovares2008-08-281-6/+75
| | | | | * Tweak rez_avatar data so it's easier to update when OGPr3 comes out
* * Updates OGP module to define a default starting pointTeravus Ovares2008-08-271-2/+25
| | | | | * An attempt to solve an intermittan SSL Certificate validation error causing communications havok.
* Make the check on inventory cache clearing more robust. AddressesMelanie Thielker2008-08-271-0/+36
| | | | | | | Mantis #1975 in a broader way. This may or may not prop up secure inventory a bit better, but I still recommend to disable it
* * Eliminate commented out code no longer needed, as discussed on the mlJustin Clarke Casey2008-08-261-30/+1
|
* * On loading archives, report an error if an asset does not have the ↵Justin Clarke Casey2008-08-262-45/+61
| | | | expected filename format
* * It turns out that Mono doesn't currently support setting the Certificate ↵Teravus Ovares2008-08-261-1/+8
| | | | | | | validation handler, however, it throws a NotImplemented exception. * Added Try/Catch/Message
* * Workaround for application/llsd+xml requests coming in as application/xmlTeravus Ovares2008-08-261-0/+20
| | | | | * When OGP is active, disable SSL certificate chain validation. I'll add more options here to come, as well as a way to test against a group of known certificate subjects.
* * minor: zap some more compilation warningsJustin Clarke Casey2008-08-251-8/+8
|
* * zap compilation warningsJustin Clarke Casey2008-08-252-24/+24
|
* Update svn properties.Jeff Ames2008-08-251-881/+881
|
* * Fix to OGP Region to Region teleports. Yay.Teravus Ovares2008-08-251-2/+2
|
* * This commit incorporates the heart of the OpenGridProtocol patch that is ↵Teravus Ovares2008-08-252-0/+891
| | | | | | | | currently on Forge in a nice, friendly modular format. * There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
* Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker2008-08-242-1/+39
| | | | | | | and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
* Change to no longer check funds on temp texture uploads.Melanie Thielker2008-08-231-2/+3
| | | | | | This fixes the "no funds" message on rebake.
* Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker2008-08-232-1/+3
| | | | | | | | | It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
* Patch #9171Melanie Thielker2008-08-232-6/+50
| | | | | | | Disallow bulk uploads if money module is present and upload cost is set and the user hasn't got sufficient funds.
* * Homer's amazing terrain MapTileRenderer. Thanks Homer!Teravus Ovares2008-08-225-182/+704
| | | | | | | | | | | | | * By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
* Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker2008-08-201-0/+10
| | | | | | | | | | | the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-191-1/+1
|
* Mantis #1999Melanie Thielker2008-08-191-0/+3
| | | | | | Allow the sim owner to add estate managers to any estate on the sim
* Fix region crossings and access to inventory after changing regions withinMelanie Thielker2008-08-191-3/+25
| | | | | | the same simulator
* Update svn properties, formatting cleanup.Jeff Ames2008-08-191-46/+18
|
* * maptile - just flatten it.. we'll worry about projection later.. Teravus Ovares2008-08-181-4/+7
|
* * Slightly better implementation of prim volume drawing on the maptile using ↵Teravus Ovares2008-08-181-10/+177
| | | | projection of an oriented bounding box. This isn't quite right yet. Experimental. It takes about 3 times longer then the previous version, however produces better results.
* * Maptile prim volume drawing change from manually drawing the rectangles ↵Teravus Ovares2008-08-181-20/+65
| | | | | | | using Bitmap.setpixel to a drawing2d graphics context. * Z-sort the prim volumes before drawing.
* * Text/comment cleanup in MapImageModuleTeravus Ovares2008-08-181-30/+6
|
* Fix another compiler warning, based on a patch submitted by Leaf. (bug #1978)Jeff Ames2008-08-181-76/+78
|
* Formatting cleanup.Jeff Ames2008-08-1834-373/+327
|
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-171-1/+1
|
* * Turned on the MapImageModule as opposed to the code in Scene for ↵Teravus Ovares2008-08-171-3/+409
| | | | | | | | | generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface. * Refactored a few things in Scene to make maptile saving easier to understand. * Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future. * If the MapImageModule isn't loaded, default to the code in Scene still.
* Add the IInventoryModule interface and a sample method callMelanie Thielker2008-08-171-13/+23
| | | | | | to Scene.INventory.cs
* Patch for Adam: Add two new permissions options to Opensim.ini.exampleMelanie Thielker2008-08-171-3/+7
| | | | | | and the permissions module
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-171-11/+15
|
* Mantis#1965. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-162-1/+131
| | | | | | | | | | | | | | | | | | | | | | | Places touched: - Added two events for in-packets to LLCLientView: RegionHandleRequest and ParcelInfoRequest - Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and ParcelInfoReply. - Scene handles the RegionHandleRequest, LandManagementModule the ParcelInfoRequest - Added inter-region request for LandData by RegionHandle and local position. This was implemented as XML-RPC request. The returned LandData isn't complete, it only contains the data necessary for answering the ParcelInfoRequest - Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData handling to LandManagementModule - Added methods for fake parcelID creation and parsing to Util - Fixed missing implementation of interface methods. - Added new file: OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs NOTE: This is part of the patch, too. Due to the many places touched, I would consider this patch as experimental.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-163-7/+7
|
* Reshuffle to eliminate prim owner lookups unless gridgods are enabledMelanie Thielker2008-08-161-4/+7
|
* Guard against a null ref in the permissions module when a profileMelanie Thielker2008-08-161-2/+5
| | | | | | fetch fails.
* Refactor a lot of direct calls to OGS1 to use the cached version instead.Melanie Thielker2008-08-162-4/+7
| | | | | | | Scripts can now no longer DOS the user server and there are a lot fewer gratuitious lookups of user profile data.
* Perils of copypaste. Missing references.Melanie Thielker2008-08-151-1/+2
|
* Fix repeated user profile info lookups. Redirect those lookups to cache.Melanie Thielker2008-08-151-2/+3
|
* Plumb in the partner and the account title fields for profile info.Melanie Thielker2008-08-151-4/+11
|
* Plumb the user flags all the way through to the profile. userFlags inMelanie Thielker2008-08-152-3/+6
| | | | | | | | the database is now intepreted as follows: low byte = user flags. Next byte, low nibble: Deternines the text (Resident, Lifetime, etc) shown. No customn text support yet.
* Fix up master avatar handling for estate owners. Introduces a newMelanie Thielker2008-08-154-10/+29
| | | | | | | | | hierarchical rights structure. MasterAvatar: Owner of the region server (may be null), net gods (users with GodLevel 200), Estate owner (from database). Look at Opensim.ini.example to enable net gods. Estate owner will default to master avatar.
* Update svn properties, formatting cleanup, fix a couple compiler warnings.Jeff Ames2008-08-152-8/+8
|
* From: Richard Alimi <ralimi@us.ibm.com>Dr Scofield2008-08-153-12/+91
| | | | | | | | | | | | | | | | | | The following patch makes some enhancements to loading/saving the Xml2 format. - Add streamed version of functionality for saving prims to Xml2 format. The streamed version (optionally) allows for saving the prims whose positions appear within a particular bounding box. - Expose stream versions of LoadPrimsFromXml2 and SavePrimsToXml2 in the Scene class - Extend loading from Xml2 (the streamed version) to optionally start scripts for the loaded scene objects)
* Refactor: Make the tree creation function take a UUID for the ownerMelanie Thielker2008-08-141-5/+12
| | | | | | Change the tree populator module to supply a sensible value
* Make the estate owner work. Changes permissions checks to allow theMelanie Thielker2008-08-142-9/+11
| | | | | | | estate owner user the ability to add and remove estate managers, and have EM rights outside of that.
* Make the estate owner UUID from the database have the same rightsMelanie Thielker2008-08-131-1/+7
| | | | | | as the region master avatar, unless it's LLUUID.Zero (the default).