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* * Reducing spam on console so we only notify once if we're dropping repeated ↵Justin Clarke Casey2008-03-221-22/+29
| | | | | | | | requests for missing textures * Also minor logic change so that we actually do retry missing texture requests (we weren't before)
* * Minor log message changeJustin Clarke Casey2008-03-221-1/+1
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* * Small adjust to last commit's logging so we only print out one warning ↵Justin Clarke Casey2008-03-211-3/+6
| | | | when we start dropping requests
* * If a client session requests the same texture more than n times (currently ↵Justin Clarke Casey2008-03-211-11/+19
| | | | | | | | | | | | n=5), we now drop the subsequent requests * This may improve region memory usage * This is a short-term response to a problem whereby some clients keep requesting the same texture even after we've sent it * This treats the symptom rather than the cause. * n can be adjusted by changing the constant at the top of UserTextureDownloadService if necessary
* Comment out an unused 'str' and add a WriteLine to useCharles Krinke2008-03-211-1/+4
| | | | | an "Exception e" with e.ToString() to eliminate 2 warnings.
* * Converted a large number of ASCII encodings to UTF8.Adam Frisby2008-03-211-1/+1
| | | | | | | * We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work.
* * Print a warning every 20 times a client requests a texture that it should ↵Justin Clarke Casey2008-03-191-23/+43
| | | | | | | | | | already have received * The warning will be [USER TEXTURE DOWNLOAD SERVICE]: Received {0} requests for already dispatched texture {1} from client {2} This is to see whether the texture packet queue memory leak is caused by clients continually re-requesting textures they should already have
* * Documentation patch from krtaylor. Thanks!Justin Clarke Casey2008-03-191-0/+3
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* Fixed some comparisons of LLUUIDs to null.Jeff Ames2008-03-191-2/+2
| | | | | Thanks to DrSchofld for pointing this out.
* Formatting cleanup.Jeff Ames2008-03-182-58/+64
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* Formatting cleanup.Jeff Ames2008-03-1849-1515/+1473
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* Added copyright messages. Set svn:eol-style. Minor cleanup.Jeff Ames2008-03-183-14/+86
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* * Move missing texture request forward so that we don't actually ask the ↵Justin Clarke Casey2008-03-171-21/+26
| | | | AssetCache for it if we know it's missing.
* * Reduce the annoyingness of clients that continually request unfound ↵Justin Clarke Casey2008-03-171-6/+34
| | | | | | | | | textures (probably for some good reason) by dropping all subsequent requests after the first reply. * Print out a console message every 20 tries rather than every single one. * This weakens the problem but does not eliminate it
* * Fix for Justincc's bug report #768 - Terrain looks rather phallic.Adam Frisby2008-03-141-3/+6
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* Update svn properties.Jeff Ames2008-03-145-265/+265
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* * Fixed 'flatten area' brush, so it now has a 'force' instead of instantly ↵Adam Frisby2008-03-1410-213/+336
| | | | | | | | | | | flattening the selected area. * Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
* some hackery with the VectorRenderModule to let you pass in a canvasSean Dague2008-03-131-2/+13
| | | | | | | size. Helps make the fonts crisp when using vector renderer as a text board.
* remove the rex based voice chat. No current client implements this,Sean Dague2008-03-134-716/+0
| | | | | | and a seperate voice server approach compatible with SLVoice is needed here.
* * Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey2008-03-122-3/+3
| | | | | | * Reduce 'asset not found' console debug spam
* * Switched Noise 'Flood Area' brush to use Perlin rather than random noise.Adam Frisby2008-03-122-2/+64
| | | | | * Fixed a bug with the Smooth Area brush.
* * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.Adam Frisby2008-03-122-1/+4
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* Update svn properties.Jeff Ames2008-03-121-51/+51
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* * Updated Terrain ModuleAdam Frisby2008-03-121-3/+3
| | | | | | * Terrain Area-of-Effect brushes now should work properly. * Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
* * Refactored some terrain brushes to move out some common functions into ↵Adam Frisby2008-03-1210-122/+79
| | | | | | | TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
* * Temporarily disabling sending of ImageNotInDatabasePacket when a texture ↵Justin Clarke Casey2008-03-111-1/+4
| | | | isn't found, since this appears to be crashing Linden client 1.19.0(5)
* * Fix for hydraulic erosion brush. Still not working as planned, but getting ↵Adam Frisby2008-03-091-9/+19
| | | | closer. Bugs may be due to the water distribution pattern.
* Update svn properties.Jeff Ames2008-03-091-339/+339
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* * Fix to the OlsenSphere brush to make it more powerful.Adam Frisby2008-03-093-1/+341
| | | | | * W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.
* Update svn properties.Jeff Ames2008-03-091-223/+223
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* * New terrainmodule paint brush "Olsen Erosion"Adam Frisby2008-03-092-0/+224
| | | | | | * Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf) * Replaces the 'flatten' brush when 'newbrushes' is enabled.
* Linux Compile error if Color is compared against null. Documentation for ↵Teravus Ovares2008-03-091-3/+8
| | | | System.Drawing.Color says it returns a Color with all Components as 0 if the String passed isn't a known color, so the null check has been commented out
* Update svn properties.Jeff Ames2008-03-093-378/+378
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* * Small optimisation on Weathering paint brush.Adam Frisby2008-03-082-4/+14
| | | | | * Added "script terrain newbrushes <true|false>" to enable experimental terraforming brushes. Presently the 'revert' brush is replaced with the Weathering brush, when enabled.
* * Applying Mantis #737 - Fix for Terragen loader. Thanks Jonc.Adam Frisby2008-03-081-2/+1
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* * Added Thermal Weathering paint brush to Terrain Module.Adam Frisby2008-03-081-0/+243
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* Added new drawing command "PenColour", with format "PenColour <colourname>;" ↵MW2008-03-081-1/+12
| | | | colour name can be any of the predefined .net System.Drawing.Color names.
* * Slight tweak for the above.Adam Frisby2008-03-081-0/+1
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* * By popular demand, implemented "script terrain fill <val>"Adam Frisby2008-03-081-0/+6
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* Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW2008-03-083-5/+403
| | | | | | | do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
* * Implemented 'Revert' channel in Terrain Module.Adam Frisby2008-03-083-0/+155
| | | | | | * Added Revert Area, flood brush. * Added Revert Sphere, paint brush.
* * Made a change to the loading mechanism to fix it's operation.Adam Frisby2008-03-081-1/+6
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* * Default terrain is now a little more interesting than a flat 0m plane.Adam Frisby2008-03-081-0/+11
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* * Fix for exception in landmanager crash.Adam Frisby2008-03-061-2/+0
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* * Disabled ancient TerrainEngine.Adam Frisby2008-03-062-8/+88
| | | | | | | * Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
* * Removed more compiler warnings, dead code, etc.Adam Frisby2008-03-052-3/+0
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* Change SceneObjectPart.LocalID to .LocalId to be case matchingSean Dague2008-03-051-1/+1
| | | | | | with SceneObjectGroup.LocalId (and hence reduce confusion).
* * New Terrain Module (disabled, search for 'usingTerrainModule = false' to ↵Adam Frisby2008-03-056-14/+46
| | | | | | | | | | | reenable) * *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-0419-25/+151
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* * Removed a bunch of compiler warnings.Adam Frisby2008-03-031-1/+0
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