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* * Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey2008-03-122-3/+3
| | | | | | * Reduce 'asset not found' console debug spam
* * Switched Noise 'Flood Area' brush to use Perlin rather than random noise.Adam Frisby2008-03-122-2/+64
| | | | | * Fixed a bug with the Smooth Area brush.
* * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.Adam Frisby2008-03-122-1/+4
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* Update svn properties.Jeff Ames2008-03-121-51/+51
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* * Updated Terrain ModuleAdam Frisby2008-03-121-3/+3
| | | | | | * Terrain Area-of-Effect brushes now should work properly. * Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
* * Refactored some terrain brushes to move out some common functions into ↵Adam Frisby2008-03-1210-122/+79
| | | | | | | TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
* * Temporarily disabling sending of ImageNotInDatabasePacket when a texture ↵Justin Clarke Casey2008-03-111-1/+4
| | | | isn't found, since this appears to be crashing Linden client 1.19.0(5)
* * Fix for hydraulic erosion brush. Still not working as planned, but getting ↵Adam Frisby2008-03-091-9/+19
| | | | closer. Bugs may be due to the water distribution pattern.
* Update svn properties.Jeff Ames2008-03-091-339/+339
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* * Fix to the OlsenSphere brush to make it more powerful.Adam Frisby2008-03-093-1/+341
| | | | | * W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.
* Update svn properties.Jeff Ames2008-03-091-223/+223
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* * New terrainmodule paint brush "Olsen Erosion"Adam Frisby2008-03-092-0/+224
| | | | | | * Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf) * Replaces the 'flatten' brush when 'newbrushes' is enabled.
* Linux Compile error if Color is compared against null. Documentation for ↵Teravus Ovares2008-03-091-3/+8
| | | | System.Drawing.Color says it returns a Color with all Components as 0 if the String passed isn't a known color, so the null check has been commented out
* Update svn properties.Jeff Ames2008-03-093-378/+378
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* * Small optimisation on Weathering paint brush.Adam Frisby2008-03-082-4/+14
| | | | | * Added "script terrain newbrushes <true|false>" to enable experimental terraforming brushes. Presently the 'revert' brush is replaced with the Weathering brush, when enabled.
* * Applying Mantis #737 - Fix for Terragen loader. Thanks Jonc.Adam Frisby2008-03-081-2/+1
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* * Added Thermal Weathering paint brush to Terrain Module.Adam Frisby2008-03-081-0/+243
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* Added new drawing command "PenColour", with format "PenColour <colourname>;" ↵MW2008-03-081-1/+12
| | | | colour name can be any of the predefined .net System.Drawing.Color names.
* * Slight tweak for the above.Adam Frisby2008-03-081-0/+1
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* * By popular demand, implemented "script terrain fill <val>"Adam Frisby2008-03-081-0/+6
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* Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW2008-03-083-5/+403
| | | | | | | do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
* * Implemented 'Revert' channel in Terrain Module.Adam Frisby2008-03-083-0/+155
| | | | | | * Added Revert Area, flood brush. * Added Revert Sphere, paint brush.
* * Made a change to the loading mechanism to fix it's operation.Adam Frisby2008-03-081-1/+6
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* * Default terrain is now a little more interesting than a flat 0m plane.Adam Frisby2008-03-081-0/+11
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* * Fix for exception in landmanager crash.Adam Frisby2008-03-061-2/+0
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* * Disabled ancient TerrainEngine.Adam Frisby2008-03-062-8/+88
| | | | | | | * Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
* * Removed more compiler warnings, dead code, etc.Adam Frisby2008-03-052-3/+0
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* Change SceneObjectPart.LocalID to .LocalId to be case matchingSean Dague2008-03-051-1/+1
| | | | | | with SceneObjectGroup.LocalId (and hence reduce confusion).
* * New Terrain Module (disabled, search for 'usingTerrainModule = false' to ↵Adam Frisby2008-03-056-14/+46
| | | | | | | | | | | reenable) * *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-0419-25/+151
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* * Removed a bunch of compiler warnings.Adam Frisby2008-03-031-1/+0
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* Updated svn properties.Jeff Ames2008-03-0310-890/+890
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* Fixed typo.Jeff Ames2008-03-031-2/+2
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* * Oops, fixed.Adam Frisby2008-03-031-3/+3
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* * Removed and sorted using clauses in a number of files.Adam Frisby2008-03-0328-65/+1099
| | | | | | | | | | * Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
* * Applying Ahzz's profile patch. Thanks Ahzz! Teravus Ovares2008-03-031-6/+39
| | | | | | * Fixed a few bugs in the patch that are sim crashers. * There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
* * Renamed the Data Framework namespaceslbsa712008-03-032-2/+2
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* More compiler warning cleanup.Jeff Ames2008-02-291-5/+3
| | | | | Removed verbose flag, since it doesn't do anything any more.
* Cleaned up a couple compiler warnings.Jeff Ames2008-02-291-41/+27
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* * ODEPlugin Teravus Ovares2008-02-292-15/+20
| | | | | ** Added more realistic calculations of mass for the rest of the supported prim shapes+holes+cuts+tapers. Previously they were the generic height * width * length. Spheres roll (Angular velocity) more realistically, etc.
* * Added a way for the friends module to definitively know if an avatar's ↵Teravus Ovares2008-02-281-1/+53
| | | | root agent is on the instance and if so, which region the avatar's root agent is in.
* * OnSignificantClientMovement was never being called. So we got no land ↵Teravus Ovares2008-02-281-0/+9
| | | | updates (fixed)
* disabled AssetDownloadModule and re-enabled the asset download code in the ↵MW2008-02-271-7/+7
| | | | asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.
* After seeing sdague do his happy dance over trunk working "the best he has ↵MW2008-02-271-2/+268
| | | | | | | | ever seen". I'm not sure I should be doing this commit, but oh well. So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.
* * Turned Friends Module into a shared module (to comply with ↵Teravus Ovares2008-02-271-12/+67
| | | | | | | Scene.AddXmlRPCHandler being shared). * Fixed a null ref issue in Scene.Close()
* Update svn properties.Jeff Ames2008-02-272-132/+132
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* * Committing file loaders - forgot yesterday.Adam Frisby2008-02-273-2/+135
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* make trunk compile again. I think Adam forgot to check in some filesSean Dague2008-02-261-2/+2
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* * Implemented - Terragen File Format Loader for new Terrain Module.Adam Frisby2008-02-263-2/+37
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* Update svn properties.Jeff Ames2008-02-266-679/+679
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