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* * refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey2008-06-051-5/+5
* * exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey2008-06-054-13/+34
* * Change archiver 'textures' dir back to 'assets'Justin Clarke Casey2008-06-054-7/+7
* * Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey2008-06-043-19/+199
* Update svn properties.Jeff Ames2008-06-041-129/+129
* * Start writing out assets metadata file for archiverJustin Clarke Casey2008-06-042-17/+132
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-046-94/+94
* * experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey2008-06-031-0/+9
* * Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey2008-06-033-6/+5
* * experimental: Once we've received all the required assets from the asset se...Justin Clarke Casey2008-06-021-1/+13
* * experimental: Make OpenSim archiver save and reload all prim textures when ...Justin Clarke Casey2008-06-021-2/+11
* * Fixes a bug saving the current sun phase to the estate_settings file.Teravus Ovares2008-06-022-2/+10
* Update svn properties.Jeff Ames2008-06-011-45/+45
* * Fix build break by eliminating remaining IScenePermissions references - mus...Justin Clarke Casey2008-06-011-3/+1
* * Updates permission module so that GenericCommunicationPermission returns tr...Teravus Ovares2008-06-011-2/+3
* * Enable loading of textures in OpenSim archives with load-oar/save-oarJustin Clarke Casey2008-05-311-2/+0
* * Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey2008-05-313-3/+35
* * If you check fixed sun, in the estate tools 'terrain tab', the sun will fix...Teravus Ovares2008-05-301-1/+8
* * You can set the sun phase via the estate tools now. It doesn't persist a...Teravus Ovares2008-05-301-15/+16
* * Hook up archive loading to load in prim xml dataJustin Clarke Casey2008-05-304-19/+57
* * Crudely migrate SceneXmlLoader into the Serializer moduleJustin Clarke Casey2008-05-303-4/+276
* * Successfully pick out prims.xml file from archiveJustin Clarke Casey2008-05-304-5/+78
* * Read all files from tar archiveJustin Clarke Casey2008-05-302-11/+55
* * Fixed a dangling event hook that I added.Teravus Ovares2008-05-302-6/+67
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-304-177/+177
* * Added helper method to the Sun module to Get the Linden hour based on the m...Teravus Ovares2008-05-302-1/+18
* * Updated sun module to only send sun updates to root agents. Because it wa...Teravus Ovares2008-05-301-3/+54
* * Caches UUIDName requestsTeravus Ovares2008-05-291-2/+46
* * Fixed a slight issue with the LLRAW exporter.Adam Frisby2008-05-282-3/+4
* * Minor: Another small log adjustmentJustin Clarke Casey2008-05-281-1/+1
* * Minor: Log message clean up in archiver codeJustin Clarke Casey2008-05-282-3/+5
* * Put in stubs for "load-oar" command, including ultra-primitive temporary ta...Justin Clarke Casey2008-05-285-11/+182
* * Put textures into a separate assets/ directory in the opensim archiveJustin Clarke Casey2008-05-282-6/+37
* Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke2008-05-281-1/+1
* Formatting cleanup.Jeff Ames2008-05-283-76/+76
* Update svn properties. Fix inconsistent newlines.Jeff Ames2008-05-281-187/+187
* * Include prims.xml file in archiveJustin Clarke Casey2008-05-272-5/+17
* * Add .jp2 extension to archived texturesJustin Clarke Casey2008-05-271-1/+1
* * Write prim archives out as v7 tar files temporarily for testing purposes - ...Justin Clarke Casey2008-05-272-1/+186
* * Added new InstallPlugin interface to ITerrainModule.Adam Frisby2008-05-272-10/+22
* * Implement asynchronous assets request for archivingJustin Clarke Casey2008-05-271-116/+187
* * Patch from jhurliman - Implements a binary search in the LLRAW exporter whi...Adam Frisby2008-05-261-26/+44
* Thank you kindly, Melanie for a patch for script resetCharles Krinke2008-05-261-0/+2
* * Break out baby archiving code into separate class ready for async asset req...Justin Clarke Casey2008-05-262-54/+118
* * Extract and boil down necessary texture UUIDs for an archive of the scene p...Justin Clarke Casey2008-05-261-1/+14
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-253-25/+25
* * A hacky Top Scripts display. It isn't accurate as far as ms accounting, ho...Teravus Ovares2008-05-251-9/+27
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-252-1/+44
* * Refactor: Collapse some multiple remove object pathsJustin Clarke Casey2008-05-241-1/+1
* * Refactor: Change previous commits Object methods to SceneObject methods ins...Justin Clarke Casey2008-05-242-1/+7