Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * refactor: Replace part of SceneObjectPart with the identical sound playing ↵ | Justin Clarke Casey | 2008-12-23 | 1 | -3/+20 |
| | | | | code in the SoundModule | ||||
* | * Like most other modules, make the sound module register for its event ↵ | Justin Clarke Casey | 2008-12-22 | 1 | -0/+8 |
| | | | | directly, rather than needing Scene to know about it | ||||
* | * refactor: move sound trigger from scene into sepearate SoundModule | Justin Clarke Casey | 2008-12-19 | 1 | -0/+72 |