Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * refactor: break out sog loading code into two parts so that ↵ | Justin Clarke Casey | 2008-07-18 | 3 | -10/+9 |
| | | | | post-deserialization changes can be carried out before adding it to a scene | ||||
* | * Actually persist restored archives to the database - wasn't actually doing ↵ | Justin Clarke Casey | 2008-07-13 | 1 | -1/+1 |
| | | | | | | | | this before (doh) * Not quite perfect yet | ||||
* | * On archive loading, tell the user how many objects we are ignoring because ↵ | Justin Clarke Casey | 2008-07-12 | 2 | -5/+6 |
| | | | | | | | | they already exist in the scene * (ability to give objects new uuids will come later) | ||||
* | * Start scripts loaded from an archive | Justin Clarke Casey | 2008-07-07 | 3 | -7/+14 |
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* | Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵ | MW | 2008-07-01 | 3 | -4/+21 |
| | | | | to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2 | ||||
* | move along, nothing to see here. just a couple of lazy variables. | Dr Scofield | 2008-06-27 | 1 | -2/+4 |
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* | * refactor: fission InnerScene.AddSceneObject() | Justin Clarke Casey | 2008-06-27 | 1 | -1/+1 |
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* | * Add extra backup parameter to InnerScene.AddRestoredSceneObject() | Justin Clarke Casey | 2008-06-27 | 1 | -1/+1 |
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* | * refactor: Making some of the serialization names consistent, both within ↵ | Justin Clarke Casey | 2008-06-21 | 3 | -8/+35 |
| | | | | | | | | their pairings and with the others * This does make some of the names less ideal than others - this should change in the future | ||||
* | * Remove redundant <scene> tag from individual object xml representation | Justin Clarke Casey | 2008-06-21 | 1 | -7/+19 |
| | | | | | | | | | * WARNING: Until both regions upgrade to this revision, prim crossings from regions on this revision to earlier region revisions will not work properly * e.g. in the attachments cases, the attachments will remain visible but won't be individually detachable * This change may seem to have more costs than benefits, but I'm doing it because I can soon reuse this changed existing code in another context - it seems better not to proliferate similar but slightly different xml serializations. | ||||
* | * Remove a bug I created in r5171 where taking an object would terminate the ↵ | Justin Clarke Casey | 2008-06-21 | 1 | -0/+1 |
| | | | | | | | | client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion | ||||
* | * Refactor: Move the responsibility for applying physics and sending the ↵ | Justin Clarke Casey | 2008-06-17 | 1 | -32/+1 |
| | | | | | | | | | | initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed | ||||
* | * refactor: Remove largely duplicate code from ↵ | Justin Clarke Casey | 2008-06-17 | 1 | -25/+1 |
| | | | | SceneXmlLoader.CreatePrimFromXml2() | ||||
* | Update svn properties, clean up formatting, refactor out duplicate ↵ | Jeff Ames | 2008-06-13 | 1 | -2/+2 |
| | | | | hard-coded port numbers. | ||||
* | * refactor: For new objects, move attach to backup to occur when adding to a ↵ | Justin Clarke Casey | 2008-06-12 | 1 | -3/+2 |
| | | | | | | | | | scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance | ||||
* | * refactor: rename CreatePrimFromXml to CreatePrimFromXml2 | Justin Clarke Casey | 2008-06-12 | 1 | -3/+10 |
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* | Formatting cleanup, minor refactoring, svn properties. | Jeff Ames | 2008-06-04 | 3 | -26/+26 |
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* | * Hook up archive loading to load in prim xml data | Justin Clarke Casey | 2008-05-30 | 3 | -18/+53 |
| | | | | | | * This now has equivalent functionality to load-xml2 - no asset data is restored yet | ||||
* | * Crudely migrate SceneXmlLoader into the Serializer module | Justin Clarke Casey | 2008-05-30 | 3 | -4/+276 |
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* | * Updating some file locations. | Adam Frisby | 2008-05-04 | 1 | -1/+1 |
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* | * Rolled back a few changes. | Adam Frisby | 2008-05-01 | 1 | -7/+7 |
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* | * Spring cleaning on Region.Environment. | Adam Frisby | 2008-05-01 | 1 | -7/+7 |
| | | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code. | ||||
* | * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵ | Adam Frisby | 2008-05-01 | 5 | -5/+4 |
| | | | | with namespaces. | ||||
* | Update svn properties. Minor formatting cleanup. | Jeff Ames | 2008-05-01 | 5 | -415/+415 |
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* | * Cruft removal step #1. Cleaning Modules directory. | Adam Frisby | 2008-04-30 | 1 | -0/+2 |
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* | * Commiting a bunch of missed files. | Adam Frisby | 2008-04-30 | 5 | -0/+418 |