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path: root/OpenSim/Region/Environment/Modules/World/Permissions (follow)
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* * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares2008-05-141-16/+13
| | | | permissions modules. From Melanie. Thanks Melanie!
* * Fixed deleting prim.Teravus Ovares2008-05-141-1/+1
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* * Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby2008-05-141-0/+9
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* Formatting cleanup.Jeff Ames2008-05-141-2/+2
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* *Locked objects can now be unlockedmingchen2008-05-131-1/+1
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* *Locked objects now delete after accepting warning as expectedmingchen2008-05-131-9/+9
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* *Complete redo of the permissions modulemingchen2008-05-131-339/+479
| | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed
* * Minor tweak to TerrainChannelAdam Frisby2008-05-091-1/+1
| | | | | * Minor tweak to Permissions/PermissionsModule.cs
* *Added all the permission checks to the sceneexternalchecks and modified ↵mingchen2008-05-081-42/+58
| | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
* *Fixed bug causing Object Duplication to not correctly follow permissionsmingchen2008-05-071-1/+4
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* *Added CanRunScript to SceneExternalChecksmingchen2008-05-071-0/+2
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* *Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen2008-05-071-1/+10
| | | | multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
* De-tabify source.Jeff Ames2008-05-061-3/+3
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* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-061-7/+7
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* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-051-0/+698