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path: root/OpenSim/Region/Environment/Modules/TextureNotFoundSender.cs (unfollow)
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2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-93/+0
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-03-12* Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey1-1/+1
* Reduce 'asset not found' console debug spam
2008-03-11* Temporarily disabling sending of ImageNotInDatabasePacket when a texture ↵Justin Clarke Casey1-1/+4
isn't found, since this appears to be crashing Linden client 1.19.0(5)
2008-03-04Added copyright heaaders. Minor cleanup.Jeff Ames1-7/+25
2008-03-03* Removed and sorted using clauses in a number of files.Adam Frisby1-3/+0
* Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
2008-02-25* Start sending "ImageNotFound" packet back to the client if we can't find ↵Justin Clarke Casey1-0/+75
an image * This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild