Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2008-03-03 | * Removed and sorted using clauses in a number of files. | Adam Frisby | 1 | -1/+0 | |
* Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader | |||||
2008-02-20 | Minor cleanup. | Jeff Ames | 1 | -3/+3 | |
2008-02-05 | Converted logging to use log4net. | Jeff Ames | 1 | -4/+4 | |
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. | |||||
2007-12-27 | * Optimized usings | lbsa71 | 1 | -17/+20 | |
* shortened references * Removed redundant 'this' * Normalized EOF | |||||
2007-12-11 | refactor SunModule a bit to make more sensible | Sean Dague | 1 | -7/+12 | |
2007-12-10 | default day's to a more sensible 24 hrs instead of 0.5. You | Sean Dague | 1 | -1/+1 | |
can still change this in the config file if you want something different. | |||||
2007-12-07 | added one more command to the console help. | Jeff Ames | 1 | -2/+1 | |
2007-11-18 | cleaned up some mono compiler warnings | Jeff Ames | 1 | -1/+1 | |
2007-11-09 | don't break if they haven't defined the Sun section of their config | Sean Dague | 1 | -2/+10 | |
2007-11-09 | make Sun progression configurable for the Sim from OpenSim.ini | Sean Dague | 1 | -2/+3 | |
2007-11-07 | get rid of the debug line, that's just going to drive everyone nuts | Sean Dague | 1 | -1/+1 | |
2007-11-07 | move Sun into a Region Module, pass 1. Currently this works fine with | Sean Dague | 1 | -0/+178 | |
a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow. |