Commit message (Collapse) | Author | Age | Files | Lines | |
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* | revert 5134. Changing these bitmaps to 24bit just breaks things, and they ↵ | Sean Dague | 2008-06-18 | 1 | -1/+1 |
| | | | | | | | | never display on the client. | ||||
* | make neb happy. I found where we initialized the dynamic textures to | Sean Dague | 2008-06-18 | 1 | -1/+1 |
| | | | | | | 32bit images and changed them to 24bit images. | ||||
* | change the default drawing font from Times -> Arial, as | Sean Dague | 2008-06-18 | 1 | -4/+12 |
| | | | | | | | | san serif fonts are a bit easier on the eyes on textures. Add a new "FontName" attribute that can be used to override the font type. | ||||
* | Formatting cleanup. | Jeff Ames | 2008-05-16 | 1 | -1/+1 |
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* | * Rolled back a few changes. | Adam Frisby | 2008-05-01 | 1 | -3/+7 |
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* | * Spring cleaning on Region.Environment. | Adam Frisby | 2008-05-01 | 1 | -7/+3 |
| | | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code. | ||||
* | Update svn properties. Minor formatting cleanup. | Jeff Ames | 2008-05-01 | 1 | -368/+368 |
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* | * Cruft removal step #1. Cleaning Modules directory. | Adam Frisby | 2008-04-30 | 1 | -62/+70 |
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* | * Refactored Environment/Modules directory - modules now reside in their own ↵ | Adam Frisby | 2008-04-30 | 1 | -0/+361 |
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file. |