| Commit message (Collapse) | Author | Age | Files | Lines |
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* Update libopenjpeg as well for this patch.
* Appears to be okay on a very short sniff test
* Source code will be placed in opensim-libs shortly
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region comms
* Some scene methods ignored it, others did nothing if the region handler given did not match their own (which would never be triggered)
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with the old Grid Instant Message over OGS1. Refactor the EventManager
to be independent of the rigid module structure design imposed by
the current implementation. Message routing is now done in the destination
module rather than in the event manager. This way, more or less granular
solutions are possible without core changes.
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* Updates to libomv r2243,
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman.
* Will update OpenSim-libs in 10 minutes..
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* Gridmode, this has no effect at all.
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* Add a more specific error handler for when we're unable to pull the OGP state
* rez_avatar/derez ?
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running over GET instead of POST and the rez_avatar/request cap being wrapped in the capabilities map.
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* Might break something.. hard to say.. 0.o
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* Recognize the proper cap message for rez_avatar/rez in the response cap.
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in your 'region domain' in OGP.
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* you'd think from all this that I was one of those fanatically tidy people. I can assure you from looking around my bedroom/study that this is not the case :)
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in the cache for the user
* More OGP tweaks to make it play nice in an error condition.
* Still Experimental.
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outgoing requests.
* Monitors / for getting the seed cap for rez_avatar/request on application/llsd+xml && application/xml+llsd && !application/xml
* Experimental, this might break LibOMV temporarily.
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SeedCap response not being SSL
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makes it possible to run a HTTPS server on the region. It also has a junk Certification authority for test purposes.
* There are still a lot of things that are hard coded to use http. They need to be fixed.
* Also includes directions
* A standard junk PEM file to append to app_settings/CA.pem in the client so SSL will work
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* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At
this point, region servers that haven't upgraded past this revision may run into problems
* This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong.
* Many thanks to tyre for this patch.
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of the OGP protocol. (Assuming I understood it correctly)
* This also removes the host--> ip pre-resolve workaround.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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the bottom for details. Defaults to an empty string for prefix and '_EXTERNAL' for suffix
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cleanup: warnings, readability
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the OGP module
* Thanks to Teravus for the heads up on this.
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being sent through rez_avatar, it'll be swapped out with 1. This ensures that when the map recognizes the parent estate id parameter on the linden grid, it'll work as expected. This also has the effect of making it impossible to send a Parent Estate ID with 100 over OGP from OpenSimulator (Sorry Owner of estate 100).
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* Tweak rez_avatar data so it's easier to update when OGPr3 comes out
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* An attempt to solve an intermittan SSL Certificate validation error causing communications havok.
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validation handler, however, it throws a NotImplemented exception.
* Added Try/Catch/Message
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* When OGP is active, disable SSL certificate chain validation. I'll add more options here to come, as well as a way to test against a group of known certificate subjects.
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currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain..
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
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